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A differential game approach to the dynamic mixed behavior traffic network equilibrium problem

机译:动态混合行为交通网络平衡问题的差分博弈方法

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摘要

The dynamic mixed behavior traffic network equilibrium model is formulated as a noncooperative N-person nonzero-sum differential game under the open-loop information structure. A simple network is considered where one origin-destination pair is connected by parallel arcs and two types of players - User Equilibrium (UE) and Cournot-Nash (C-N) - interact through the congestion phenomenon. Each of UE and C-N players attempts to achieve its own prescribed objective by making a continuum of simultaneous decisions of departure time, route, and departure flow rate over a fixed time interval. The necessary and sufficient conditions are derived and given economic interpretation as a dynamic game theoretic generalization of the mixed behavior traffic network equilibrium principle which requires equilibration of average costs for UE players and equilibration of marginal costs for C-N players. An approximate iterative algorithm is proposed for solving the model in discrete time, which makes use of the augmented Lagrangian method and the gradient method. A numerical example is presented and future extensions of the model and the algorithm are also discussed.
机译:动态混合行为交通网络平衡模型被构造为在开环信息结构下的非合作N人非零和微分博弈。考虑一个简单的网络,其中一个起点-目的地对通过平行弧线连接,并且两种类型的播放器-用户平衡(UE)和古诺-纳什(C-N)-通过拥塞现象进行交互。 UE和C-N参与者中的每一个都试图通过在固定时间间隔内同时做出出发时间,路线和出发流率的同时决策来实现自己的规定目标。作为混合行为交通网络平衡原理的动态博弈论概括,推导出了必要和充分的条件,并进行了经济解释,这需要平衡UE玩家的平均成本和C-N玩家的边际成本。提出了一种离散时间近似模型的迭代算法,该算法利用了增强的拉格朗日法和梯度法。给出了数值示例,并讨论了模型和算法的未来扩展。

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