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Approachability in repeated games: Computational aspects and a Stackelberg variant

机译:重复游戏中的平易近人:计算方面和Stackelberg变体

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We consider a finite two-player zero-sum game with vector-valued rewards. We study the question of whether a given polyhedral set D is "approachable," that is, whether Player 1 (the "decision maker") can guarantee that the long-term average reward belongs to D, for any strategy of Player 2 (the "adversary"). We examine Blackwell's necessary and sufficient conditions for approachability, and show that the problem of checking these conditions is NP-hard, even in the special case where D is a singleton. We then consider a Stackelberg variant whereby, at each stage, the adversary gets to act after observing the decision maker's action. We provide necessary and sufficient conditions for approachability, and again establish that checking these conditions is NP-hard, even when D is a singleton. On the other hand, if the dimension of the reward vector is fixed, an approximate version of these conditions can be checked in polynomial time.
机译:我们考虑带有向量值奖励的有限两人零和游戏。我们研究给定的多面体集合D是否“可接近”的问题,即对于参与者2的任何策略(参与者1)(决策制定者)​​是否可以保证长期平均奖励属于D。 “对手”)。我们检查了Blackwell的可及性的必要条件和充分条件,并表明检查这些条件的问题是NP难的,即使在D是单身人士的特殊情况下也是如此。然后,我们考虑一个Stackelberg变体,通过该变体,对手在观察决策者的行动后便会在每个阶段采取行动。我们为可及性提供了必要和充分的条件,并再次确定即使D是单身人士,检查这些条件也是NP-hard。另一方面,如果奖励矢量的维数固定,则可以在多项式时间内检查这些条件的近似形式。

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