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The development of a virtual reality training programme for ophthalmology: Repeatability and reproducibility (part of the International Forum for Ophthalmic Simulation Studies)

机译:眼科虚拟现实培训计划的开发:可重复性和再现性(国际眼科模拟研究论坛的一部分)

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PurposeTo evaluate the variability of performance among novice ophthalmic trainees in a range of repeated tasks using the Eyesi virtual reality (VR) simulator.MethodsEighteen subjects undertook three attempts of five cataract specific and generic three-dimensional tasks: continuous curvilinear capsulorhexis, cracking and chopping, cataract navigation, bimanual cataract training, anti-tremor. Scores for each attempt were out of a maximum of 100 points. A non-parametric test was used to analyse the data, where a P-value of <0.05 was considered statistically significant.ResultsHighly significant differences were found between the scores achieved in the first attempt and that during the second (P<0.0001) and third (P<0.0001) but not between the second and third attempt (P=0.65). There was no significant variability in the overall score between the users (P=0.1104) or in the difference between their highest and lowest score (P=0.3878). Highly significant differences between tasks were shown both in the overall score (P=0.0001) and in the difference between highest and lowest score (P=0.003).ConclusionThis study, which is the first to quantify reproducibility of performance in entry level trainees using a VR tool, demonstrated significant intra-novice variability. The cohort of subjects performed equally overall in the range of tasks (no inter-novice variability) but each showed that performance varies significantly with the complexity of the task when using this high-fidelity instrument.
机译:目的使用Eyesi虚拟现实(VR)模拟器来评估新手眼科受训者在一系列重复任务中的表现变异性。方法十八名受试者进行了五次白内障特定和一般性三维任务的三次尝试:连续曲线撕囊,开裂和切碎,白内障导航,双手白内障训练,抗震颤。每次尝试得分均不超过100分。使用非参数检验对数据进行分析,其中P值<0.05被认为具有统计学显着性。结果第一次尝试获得的分数与第二次尝试获得的分数(P <0.0001)和第三次获得的分数之间存在显着差异。 (P <0.0001),但不在第二次和第三次尝试之间(P = 0.65)。用户之间的总体得分(P = 0.1104)或最高和最低得分之间的差异(P = 0.3878)没有显着差异。总体得分(P = 0.0001)和最高与最低得分之间的差异(P = 0.003)均显示出任务之间的高度显着差异。虚拟现实工具,证明了重大的新变化。队列中的对象在任务范围内总体上表现均等(无创新差异),但每个人都表明,使用此高保真乐器时,性能会随着任务的复杂性而显着变化。

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