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Interactive footstep sounds modulate the perceptual-motor aftereffect of treadmill walking

机译:交互式脚步声可调节跑步机行走的感知运动后效

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In this study, we investigated the role of interactive auditory feedback in modulating the inadvertent forward drift experienced while attempting to walk in place with closed eyes following a few minutes of treadmill walking. Simulations of footstep sounds upon surface materials such as concrete and snow were provided by means of a system composed of headphones and shoes augmented with sensors. In a control condition, participants could hear their actual footstep sounds. Results showed an overall enhancement of the forward drift after treadmill walking independent of the sound perceived, while the strength of the aftereffect, measured as the proportional increase (post-test/pretest) in forward drift, was higher under the influence of snow compared to both concrete and actual sound. In addition, a higher knee angle flexion was found during the snow sound condition both before and after treadmill walking. Behavioral results confirmed those of a perceptual questionnaire, which showed that the snow sound was effective in producing strong pseudo-haptic illusions. Our results provide evidence that the walking in place aftereffect results from a recalibration of haptic, visuo-motor but also sound-motor control systems. Self-motion perception is multimodal.
机译:在这项研究中,我们调查了交互式听觉反馈在调节跑步机几分钟后试图闭着眼睛原地行走时所经历的无意向前漂移的作用。通过由耳机和鞋子组成并带有传感器的系统,可以模拟在地面材料(例如混凝土和雪)上的脚步声。在控制条件下,参与者可以听到他们实际的脚步声。结果表明,在跑步机上行走后,向前漂移的整体增强与声音无关,而后效应的强度(以向前漂移的比例增加(测试后/预测试)衡量)在雪的影响下高于具体和实际的声音。此外,在跑步机行走前后的雪声条件下,人们发现膝关节的屈曲度更高。行为结果证实了感知问卷的结果,表明雪声可以有效地产生强烈的假触觉错觉。我们的结果提供了证据,证明步行到位后效应是由触觉,视觉运动以及声音运动控制系统的重新校准产生的。自我运动感知是多模式的。

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