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THE EXISTENCE OF SUBGAME-PERFECT EQUILIBRIUM IN CONTINUOUS GAMES WITH ALMOST PERFECT INFORMATION: A CASE FOR PUBLIC RANDOMIZATION

机译:具有几乎完美信息的连续游戏中亚游戏完美均衡的存在:以公共随机化为例

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摘要

The starting point of this paper is a simple, regular dynamic game in which subgame-perfect equilibrium fails to exist. Examination of this example shows that existence would be restored if players were allowed to observe the output of a public-randomization device. The main result of the paper shows that the introduction of public randomization yields existence not only in the example, but also in a large class of dynamic games. It is also argued that the introduction of public randomization is the minimal robust extension of subgame-perfect equilibrium in this class of games.
机译:本文的出发点是一个简单,规则的动态博弈,其中子博弈完美的均衡不存在。此示例的检验表明,如果允许玩家观察公共随机设备的输出,则将恢复存在。本文的主要结果表明,公共随机化的引入不仅存在于示例中,而且存在于大量的动态博弈中。也有人认为,在这种类型的博弈中,引入公共随机化是亚博弈完美均衡的最小鲁棒扩展。

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