首页> 外文期刊>International journal of psychophysiology: official journal of the International Organization of Psychophysiology >Modulation of cortical activity in 2D versus 3D virtual reality environments: An EEG study
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Modulation of cortical activity in 2D versus 3D virtual reality environments: An EEG study

机译:脑电图研究:在2D与3D虚拟现实环境中调节皮层活动

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摘要

There is a growing empirical evidence that virtual reality (VR) is valuable for education, training, entertaining and medical rehabilitation due to its capacity to represent real-life events and situations. However, the neural mechanisms underlying behavioral confounds in VR environments are still poorly understood. In two experiments, we examined the effect of fully immersive 3D stereoscopic presentations and less immersive 2D VR environments on brain functions and behavioral outcomes. In Experiment 1 we examined behavioral and neural underpinnings of spatial navigation tasks using electroencephalography (EEG). In Experiment 2, we examined EEG correlates of postural stability and balance. Our major findings showed that fully immersive 3D VR induced a higher subjective sense of presence along with enhanced success rate of spatial navigation compared to 2D. In Experiment 1 power of frontal midline EEG (FM-theta) was significantly higher during the encoding phase of route presentation in the 3D VR. In Experiment 2, the 3D VR resulted in greater postural instability and modulation of EEG patterns as a function of 3D versus 2D environments. The findings support the inference that the fully immersive 3D enriched-environment requires allocation of more brain and sensory resources for cognitive/motor control during both tasks than 2D presentations. This is further evidence that 3D VR tasks using EEG may be a promising approach for performance enhancement and potential applications in clinical/rehabilitation settings.
机译:越来越多的经验证据表明,虚拟现实(VR)可以代表现实生活中的事件和情况,因此对于教育,培训,娱乐和医疗康复具有重要意义。但是,对于VR环境中行为混杂的神经机制仍然知之甚少。在两个实验中,我们研究了完全沉浸式3D立体呈现和沉浸式2D VR环境对大脑功能和行为结果的影响。在实验1中,我们使用脑电图(EEG)检查了空间导航任务的行为和神经基础。在实验2中,我们检查了脑电图与姿势稳定性和平衡的相关性。我们的主要发现表明,与2D相比,完全身临其境的3D VR可以带来更高的主观存在感以及更高的空间导航成功率。在实验1中,在3D VR中的路线表示的编码阶段,额中线EEG(FM-theta)的功率明显更高。在实验2中,根据3D与2D环境的关系,3D VR导致更大的姿势不稳定性和EEG模式的调制。这些发现支持这样的推论:与2D演示相比,完全沉浸式3D丰富的环境在两个任务期间都需要分配更多的大脑和感觉资源来进行认知/运动控制。这进一步证明,使用EEG的3D VR任务对于提高性能和在临床/康复环境中的潜在应用可能是一种有前途的方法。

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