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Agent based modeling of the coevolution of hostility and pacifism

机译:基于主体的敌对和和平主义共同进化模型

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We propose a model based on a population of agents whose states represent either hostile or peaceful behavior. Randomly selected pairs of agents interact according to a variation of the Prisoners Dilemma game, and the probabilities that the agents behave aggressively or not are constantly updated by the model so that the agents that remain in the game are those with the highest fitness. We show that the population of agents oscillate between generalized conflict and global peace, without either reaching a stable state. We then use this model to explain some of the emergent behaviors in collective conflicts, by comparing the simulated results with empirical data obtained from social systems. In particular, using public data reports we show how the model precisely reproduces interesting quantitative characteristics of diverse types of armed conflicts, public protests, riots and strikes.
机译:我们提出了一个基于状态代表敌对或和平行为的特工群体的模型。根据“囚徒困境”博弈的变体,随机选择的代理对进行交互,并且模型会不断更新代理积极进取或不行为的概率,因此留在游戏中的代理就是适应度最高的代理。我们表明,特工人口在普遍冲突与全球和平之间摇摆,而没有达到一个稳定的状态。然后,通过将模拟结果与从社会系统获得的经验数据进行比较,我们使用该模型来解释集体冲突中的一些紧急行为。特别是,通过使用公共数据报告,我们展示了该模型如何精确再现各种类型的武装冲突,公共抗议,暴动和罢工的有趣的定量特征。

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