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Summit identification of anisotropic surface texture and directionality assessment based on asperity tip geometry

机译:基于凹凸尖端几何的各向异性表面纹理的峰会识别和方向性评估

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摘要

Areal topographic data of engineering surfaces may be expressed by a series of discrete sampling points in the horizontal plane, usually at orthogonal crossing points. A set of the areal data is likely to include high frequency irregular components. This leads to difficulty in identifying asperity summits or pit bottoms on the original measured data. A certain surface filter may be used to eliminate those noise-like components. It has been pointed out for a long time that the definitions of the summit and bottom, as well as local slope of facet, are ambiguous and not generalized [1]. This is especially the case with anisotropic or multi-directional surface textures. A data processing method called "four or eight nearest neighbors" [2] has been widely adopted to identify the local summits and bottoms for computer programs. However, the number of summits counted using this orthodox method is strongly dependent on the sampling distance. Moreover, that is not always applicable to multi-directional surface textures, because the area shape and size by which local maximums/minimums are extracted cannot be determined in an analytical way. On the other hand, so-called contour mapping method can be utilized for asperity identification. This is also influenced by the height separation between two adjoining contours and its computer program may be composed of complicated routines. It seems to be difficult for the latter to identify the microscopic local maximums/minimums. A comparison of the functional performance between the two methods has not been made. The consistent optimal conditions under which both methods provide us with similar results are preferably needed from a practical point of view.
机译:工程表面的真实地形数据可以由水平面中通常在正交交叉点处的一系列离散采样点表示。一组面数据可能包含高频不规则分量。这导致难以在原始测量数据上识别凹凸不平的峰顶或凹坑底部。可以使用某种表面滤波器来消除那些类似噪声的成分。长期以来一直指出,峰顶和谷底的定义以及刻面的局部斜率是模棱两可的,没有被概括[1]。各向异性或多方向的表面纹理尤其如此。人们广泛采用了一种称为“四个或八个最近邻居”的数据处理方法[2],以识别计算机程序的局部顶点和底端。但是,使用这种正统方法计算的峰顶数量很大程度上取决于采样距离。此外,这并不总是适用于多方向表面纹理,因为不能以解析的方式确定提取局部最大值/最小值的区域形状和大小。另一方面,所谓的轮廓映射方法可以用于粗糙识别。这也受到两个相邻轮廓之间的高度分隔的影响,并且其计算机程序可能由复杂的例程组成。后者似乎很难识别微观的局部最大值/最小值。尚未对这两种方法的功能性能进行比较。从实用的角度出发,最好需要在两种方法都能为我们提供相似结果的一致最佳条件。

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