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Expanding exertion gaming

机译:拓展运动游戏

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摘要

While exertion games-digital games where the outcome is determined by physical exertion-are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to offer. In order to broaden the agenda on exertion games, we link the existing fields of sports and interactive entertainment (arguing these fields have much to offer) by presenting four of our own designs as case studies. Using our experiences with these designs we highlight three key strategies to guide designers in the creation of richer exertion game experiences: designing a temporal trajectory through games with reference to the way exertion changes over time, designing for the inevitable and not necessarily negative effects of pain in exertion games, and designing for the highly socially situated nature of exertion gaming. (C) 2016 Elsevier Ltd. All rights reserved.
机译:虽然以身体运动决定结果的运动游戏-数字游戏-对HCI的兴趣日益浓厚,但我们认为,目前在运动游戏研究中对健康和健身的关注限制了该领域必须提供的机会。为了扩大关于运动游戏的议程,我们通过介绍我们自己的四个设计作为案例研究,将体育和交互式娱乐的现有领域联系起来(认为这些领域可以提供很多东西)。利用我们在这些设计中的经验,我们重点介绍了三种主要策略来指导设计师创建更丰富的运动游戏体验:参考游戏的时间变化方式,通过游戏设计时间轨迹,设计不可避免的(不一定是)负面影响从事运动游戏,并为运动游戏的高度社会地位而设计。 (C)2016 Elsevier Ltd.保留所有权利。

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