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Deformable pedal curves and surfaces, hybrid geometric active models for shape recovery

机译:可变形的踏板曲线和曲面,用于形状恢复的混合几何主动模型

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In this paper, we propose significant extensions to the "snake pedal" model, a powerful geometric shape modeling scheme introduced in (Vemuri and Guo, 1998). The extension allows the model to automatically cope with topological changes and for the first time, introduces the concept of a compact global shape into geometric active models. The ability to characterize global shape of an object using very few parameters facilitates shape learning and recognition. In this new modeling scheme, object shapes are represented using a parameterized function-called the generator-which accounts for the global shape of an object and the pedal curve (surface) of this global shape with respect to a geometric snake to represent any local detail. Traditionally, pedal curves (surfaces) are defined as the loci of the feet of perpendiculars to the tangents of the generator from a fixed point called the pedal point. Local shape control is achieved by introducing a set of pedal points-lying on a snake-for each point on the generator. The model dubbed as a "snake pedal" allows for interactive manipulation via forces applied to the snake. In this work, we replace the snake by a geometric snake and derive all the necessary mathematics for evolving the geometric snake when the snake pedal is assumed to evolve as a function of its curvature. Automatic topological changes of the model may be achieved by implementing the geometric snake in a level-set framework. We demonstrate the applicability of this modeling scheme via examples of shape recovery from a variety of 2D and 3D image data.
机译:在本文中,我们提出了对“蛇形踏板”模型的重大扩展,“蛇形踏板”模型是一种强大的几何形状建模方案,已在(Vemuri和Guo,1998)中引入。该扩展允许模型自动处理拓扑变化,并且首次将紧凑的整体形状的概念引入到几何活动模型中。使用很少的参数来表征对象的整体形状的能力有助于形状学习和识别。在这种新的建模方案中,使用称为生成器的参数化函数来表示对象形状,该函数考虑了对象的整体形状以及该整体形状相对于几何蛇的踏板曲线(表面)以表示任何局部细节。传统上,踏板曲线(曲面)定义为与固定点(称为踏板点)垂直的发电机的切线的垂直脚的轨迹。通过在发电机上的每个点引入一组位于蛇上的踏板点来实现局部形状控制。被称为“蛇形踏板”的模型允许通过施加到蛇上的力进行交互式操纵。在这项工作中,我们将蛇替换为几何蛇,并在假定蛇脚踏板随其曲率而变化时推导使几何蛇进化的所有必要数学。模型的自动拓扑更改可以通过在级别集框架中实现几何蛇来实现。我们通过从各种2D和3D图像数据中进行形状恢复的示例来证明此建模方案的适用性。

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