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A fuzzy decision tree-based robust Markov game controller for robot manipulators

机译:基于模糊决策树的鲁棒Markov博弈控制器

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摘要

Two-player zero-sum Markov game framework offers an effective platform for designing robust controllers. In the Markov game-based learning, theoretical convergence of the learning process with the function approximator cannot be guaranteed. However, fusing Q-learning with decision tree (DT) function approximator has shown good learning performance and more reliable convergence. It scales better to larger input spaces with lower memory requirements, and can solve problems that are infeasible using table lookup. This motivates us to introduce DT function approximator in Markov game reinforcement learning (RL) framework. This approach works, though it deals with only discrete actions. In realistic applications, it is imperative to deal with continuous state-action spaces. In this paper, we propose Markov game framework for continuous state-action space systems using fuzzy DT as a function approximator. Simulation experiments on a two-link robot manipulator bring out the importance of the proposed structure in terms of better robust performance and computational efficiency.
机译:两人零和马尔可夫游戏框架为设计强大的控制器提供了有效的平台。在基于马尔可夫博弈的学习中,无法保证学习过程与函数逼近器的理论收敛。但是,将Q学习与决策树(DT)函数逼近器融合在一起已显示出良好的学习性能和更可靠的收敛性。它可以更好地扩展到具有较低内存需求的更大的输入空间,并且可以解决使用表查找无法实现的问题。这促使我们在马尔可夫博弈强化学习(RL)框架中引入DT函数逼近器。尽管仅处理离散操作,但此方法有效。在实际应用中,必须处理连续的状态动作空间。在本文中,我们提出了使用模糊DT作为函数逼近器的连续状态-作用空间系统的Markov博弈框架。在更好的鲁棒性能和计算效率方面,在两连杆机器人操纵器上进行的仿真实验证明了所提出结构的重要性。

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