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Simulation of light propagation by local spherical interface approximation

机译:通过局部球面界面逼近模拟光传播

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A new local elementary interface approximation is introduced for the modeling of wave propagation through interfaces between homogeneous media. The incident wave and the surface profile are approximated locally by a spherical wave and a spherical surface, respectively. The wave field travels through the modulated structure according to the laws of geometrical optics, being refracted by the surface and propagating to the output plane locally as a geometric spherical wave. Diffraction theory is applied to propagate the field from the output plane onwards. We provide comparisons of the method with the thin-element approximation, the local plane-wave and interface approach, and rigorous diffraction theory using a sinusoidal surface-relief grating as an example. We illustrate the power of the new method by applying it to the analysis of a diffractive beam splitter.
机译:引入了新的局部基本界面近似,用于通过均质介质之间的界面对波传播进行建模。入射波和表面轮廓分别通过球面波和球面局部近似。波场根据几何光学定律传播通过调制结构,被表面折射并以几何球形波的形式局部传播到输出平面。衍射理论被用于从输出平面向前传播场。我们以薄单元近似,局部平面波和界面方法以及以正弦表面浮雕光栅为例的严格衍射理论提供了该方法的比较。我们通过将其应用于衍射分束器的分析来说明该新方法的功能。

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