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Aspects of seat modelling for seating comfort analysis

机译:用于座椅舒适性分析的座椅建模方面

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The development of more comfortable seats is an important issue in the automotive industry. However, the development of new car seats is very time consuming and costly since it is typically based on experimental evaluation using prototypes. Computer models of the human-seat interaction could accelerate this process. The objective of this paper is to establish a protocol for the development of seat models using numerically efficient simulation techniques. The methodology is based on multi-body techniques: arbitrary surfaces, providing an accurate surface description, are attached to rigid bodies. The bodies are connected by kinematic joints, representing the seat back recliner and head restraint joint. Properties of the seat foam and frame have been lumped together. Further, experiments have been defined to characterise the mechanical properties required for the seat model for comfort applications. The protocol has been exemplified using a standard car seat. The seat model has been validated based on experiments with rigid loading devices with human-like shapes in terms of force-deflection characteristics. The response of the seat model agrees well with the experimental results. Therefore the presented method can be a useful tool in the seat development process, especially in early stages of the design process.
机译:开发更舒适的座椅是汽车行业的重要问题。但是,新汽车座椅的开发非常耗时且昂贵,因为它通常基于使用原型的实验评估。人机交互的计算机模型可以加快此过程。本文的目的是建立使用数字有效仿真技术开发座椅模型的协议。该方法基于多体技术:将提供准确表面描述的任意表面连接到刚体。车身通过运动学关节连接,代表座椅靠背躺椅和头枕关节。座垫泡沫和车架的属性已经集中在一起。此外,已经定义了实验以表征用于舒适应用的座椅模型所需的机械性能。该协议已使用标准的汽车座椅作为示例。座椅模型已经根据具有类似人形形状的刚性加载装置在力偏转特性方面的实验进行了验证。座椅模型的响应与实验结果非常吻合。因此,所提出的方法可以在座椅开发过程中,特别是在设计过程的早期阶段,成为有用的工具。

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