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首页> 外文期刊>Journal of Intelligent & Robotic Systems: Theory & Application >Training of Hand Rehabilitation Using Low Cost Exoskeleton and Vision-Based Game Interface
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Training of Hand Rehabilitation Using Low Cost Exoskeleton and Vision-Based Game Interface

机译:使用低成本外骨骼和基于视觉的游戏界面训练手工康复

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Motivating game-based training have the potential to improve therapy for people with neurological impairments. In recent years, the serious games have become extremely useful tools in rehabilitation field. They aim to stimulate the mobility of the body through an immersive experience that puts the user in interactive virtual environment. This paper is concerned about developing a customized augmented reality system for stroke rehabilitation. This will be done through integrating an interactive serious game interface with a hand exoskeleton device. This game-based rehabilitation system allows users to carry out physical rehabilitation therapies using a natural user interface based on Kinect's skeletal tracking features and the electromyography (EMG) sensor. During game playing, the interactive user interface provides useful real-time feedback information such as the time required to grasp a desired dynamic virtual object, and the assigned score and thus the ability of the proposed system to provide a compensatory action regarding the dynamic behavior of the virtual target. The main goal of the developed virtual environment is to create positive influences on the rehabilitation process. Patient movement information and signals obtained from the developed exoskeleton device are used together to monitor the rehabilitation progress. The developed exoskeleton hand is a 3D printed low cost device suitable for grasping tasks that can be used even for domestic stroke patients. The developed exoskeleton device is not only a mechanical system able to perform the rehabilitation act but also it presents an effective tracking and traceability software solution. The EMG signals measured during hand motion are used to detect the intention of hand opening or closing which in turn will actuate the mechanical structure to accomplish the desired task. Parameters and results of patients' exercises are stored and analyzed when needed to evaluate patients' progress. The developed system is tested experimentally and it is able to restore the functions of the upper limb and mainly give patients more motivation to undergo the rehabilitation exercises.
机译:激励基于游戏的培训有可能改善患有神经损伤的人的疗法。近年来,严重的游戏在康复领域成为极其有用的工具。他们的目标是通过将用户放在交互式虚拟环境中的沉浸体验中刺激身体的移动性。本文担心为中风康复开发定制的增强现实系统。这将通过将交互式的严重游戏接口与手屏幕设备集成来完成。该基于游戏的康复系统允许用户使用基于Kinect的骨架跟踪特征和肌电图(EMG)传感器的自然用户界面进行物理康复治疗。在游戏期间,交互式用户界面提供了有用的实时反馈信息,例如掌握所需的动态虚拟对象所需的时间,以及所指定的分数,因此提出的系统提供关于动态行为的补偿行为的能力。虚拟目标。发达虚拟环境的主要目标是对康复过程产生积极影响。从开发的外骨骼装置获得的患者移动信息和信号一起使用以监测康复进展。开发的外骨骼手是一种适用于可用于家庭中风患者的任务的3D印刷低成本装置。开发的外骨骼器件不仅是能够执行康复行为的机械系统,而且还提供了有效的跟踪和可追溯性软件解决方案。在手动运动期间测量的EMG信号用于检测手打开或关闭的意图,其又会致动机械结构以实现所需的任务。在需要时储存和分析患者练习的参数和结果,以评估患者的进展。通过实验测试开发的系统,能够恢复上肢的功能,主要使患者提供更多的动机来接受康复练习。

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