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Fractal bubble algorithm for simplification of 3D point cloud data

机译:用于简化3D点云数据的分形泡沫算法

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摘要

We present a novel technique for 3D point cloud simplification - the so-called fractal bubble algorithm - to minimize the computational time and overall storage space. The proposed fractal bubble algorithm generates 2D elastic bubbles and copies of themselves through 2D data sets representing planar geometric contours. Each of the bubbles, as it grows, is made to select a single point of its first contact, and all the selected points become the simplified set of points. The fractal bubble algorithm is repeatedly applied to the simplification of planar slices of general 3D point clouds corresponding to 3D geometric objects, leading to the global simplification of 3D point clouds. The benefits of the algorithm are: first the algorithm is computationally light and memory efficient, second it is simple to implement and inherently allows the organized selection of the points of contact and finally it enables us to simplify the point cloud data through a multi-scale fashion by varying a set of user-controlled algorithm parameters. Numerical results verify the effectiveness of the proposed algorithm.
机译:我们提出了一种用于3D点云简化的新技术 - 所谓的分形泡沫算法 - 以最小化计算时间和整体存储空间。所提出的分形气泡算法通过表示平面几何轮廓的2D数据集产生2D弹性气泡和本身的副本。当它增长时,每个气泡都是为了选择其第一个接触的单个点,并且所有所选点都成为简化的点集。分形气泡算法重复应用于对应于3D几何对象的一般3D点云的平面切片,导致3D点云的全局简化。算法的好处是:首先,算法是计算光和记忆效率,第二算法实现且固有地允许有组织的联系点的选择,最后它使我们能够通过多尺度简化点云数据通过改变一组用户控制的算法参数来时尚。数值结果验证了所提出的算法的有效性。

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