>Experimental games have previously been used to study principles of human interaction. Many such games are characte'/> Dynamic probability of reinforcement for cooperation: Random game termination in the centipede game
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Dynamic probability of reinforcement for cooperation: Random game termination in the centipede game

机译:合作加固动态概率:蜈蚣游戏中的随机游戏终止

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>Experimental games have previously been used to study principles of human interaction. Many such games are characterized by iterated or repeated designs that model dynamic relationships, including reciprocal cooperation. To enable the study of infinite game repetitions and to avoid endgame effects of lower cooperation toward the final game round, investigators have introduced random termination rules. This study extends previous research that has focused narrowly on repeated Prisoner's Dilemma games by conducting a controlled experiment of two‐player, random termination Centipede games involving probabilistic reinforcement and characterized by the longest decision sequences reported in the empirical literature to date (24 decision nodes). Specifically, we assessed mean exit points and cooperation rates, and compared the effects of four different termination rules: no random game termination, random game termination with constant termination probability, random game termination with increasing termination probability, and random game termination with decreasing termination probability. We found that although mean exit points were lower for games with shorter expected game lengths, the subjects' cooperativeness was significantly reduced only in the most extreme condition with decreasing computer termination probability and an expected game length of two decision nodes.
机译: >实验游戏以前用于研究人类互动的原则。许多此类游戏的特点是迭代或重复设计,模拟动态关系,包括互惠合作。为了能够研究无限的游戏重复,并避免对最终游戏的较低合作的最终效果,调查人员引入了随机终止规则。本研究扩展了以前的研究,通过进行涉及概率强化的双人随机终端蜈蚣游戏,涉及概率强化的控制实验,并通过在经验文学中报告的最长决定序列(24个决定节点),以涉及概率强化的重复的囚犯的困境游戏省略。具体而言,我们评估了平均退出点和合作率,并比较了四种不同终止规则的影响:没有随机游戏终止,随机游戏终止,随着终止概率的增加,随机游戏终止,随机游戏终止,随着终止概率的降低而终止。我们发现,虽然游戏的比赛的平均出口点低,但具有较短的游戏长度的游戏,但受试者的合作只能在最极端的条件下显着降低,减少计算机终止概率和两个决策节点的预期游戏长度。 < /摘要>

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