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Far but finite horizons promote cooperation in the Centipede game

机译:远而有限的视野促进了game游戏中的合作

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The sequential Centipede game models repeated reciprocal interaction, in which two players alternate in choosing between cooperation and defection. In an attempt to increase the game's applicability to real-life decision contexts, we investigated the effects of game length and termination rules on cooperation in the Centipede game. We found that increasing the game length from 8 to 20 decision nodes increased cooperation, but only if the game's end was known to participants. Games with unknown ends manifested lower cooperation levels without an endgame effect (increased defection immediately before a known end). Random game termination by the computer appeared to increase the percentage of games adhering to the Nash equilibrium outcome mandated by game theory, and generally lowered cooperation levels.
机译:连续C游戏模型反复进行交互交互,其中两个玩家在合作和叛逃之间进行选择。为了增加游戏在现实生活中的决策环境的适用性,我们研究了游戏时长和终止规则对the游戏合作的影响。我们发现,将游戏时长从8个决策节点增加到20个决策节点可以增加合作,但前提是参与者必须知道游戏的结局。结局未知的游戏表现出较低的合作水平,而没有结局效果(已知结局之前的叛逃增加)。计算机随机终止游戏似乎增加了遵守博弈论要求的纳什均衡结果的博弈百分比,并且总体上降低了合作水平。

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