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Exposure to Digital and Hands-on Delivery Modes in Engineering Design Education and Their Impact on Task Completion Efficiency

机译:在工程设计教育中接触数字和实践交付模式及其对任务完成效率的影响

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摘要

Digital learning refers to the use of technology platforms to facilitate one’s engagement in concepts and activities during the learning process. Hands-on learning, on the other hand, relates to the physical handling of objects during the learning process. A knowledge gap that exists in the engineering education domain relates to a lack of understanding in the affordances these two curriculum delivery means present in preparing the next generation of engineering students for the rapidly evolving global work environment. Across all educational levels, there is a trend towards increasing digital experiences. Hands-on learning in engineering classes brings another important dimension, a tangible one, to student learning. While digital representation of objects (such as in computer aided design) has become more common in the last decade, the efficiency difference between digital and hands-on design learning in students’ ability to subsequently design digital objects is still not explicit. Given today’s knowledge society with an overabundance of information, there are demands to learn more in less time. In this paper, efficiency is measured by the time it takes for students to complete a given task. The hypothesis tested in this work is that there exists a statistically significant difference in time to complete the digital design of an object by two student groups. In addition, this work identifies the significant factors impacting this efficiency (e.g., engagement time, prior digital skills, prior hands-on skills and task performance). Results from this study provide constructive suggestions for efficient use of digital and hands-on approaches to teaching engineering design.
机译:数字学习是指使用技术平台的使用,促进学习过程中的概念和活动的参与。另一方面,实践学习与学习过程中对象的物理处理有关。在工程教育领域存在的知识差距涉及到在准备下一代工程学生提供快速发展的全球工作环境方面的这种课程交付意味着缺乏理解。在所有教育层面,都有一种趋势越来越多的数字体验。工程课程中的动手学习带来了另一个重要的维度,是学生学习的有形层面。虽然对象的数字表示(例如计算机辅助设计)在过去十年中变得更加常见,但在学生随后设计数字对象的能力方面的数字和实践设计学习的效率差异仍未明确。鉴于今天的知识社会具有过多的信息,需要在更短时间内了解更多信息。在本文中,学生完成给定任务的时间衡量了效率。在这项工作中测试的假设是通过两个学生组完成对象的数字设计存在统计上显着的差异。此外,这项工作识别了影响这种效率的重要因素(例如,参与时间,先前的数字技能,先前动手技能和任务表现)。本研究的结果为有效地利用数字和实践方法来教学工程设计提供了建设性的建议。

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