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The Monty Hall problem revisited: Autonomic arousal in an inverted version of the game

机译:蒙特霍尔问题重新判断:在倒置的游戏中自主唤醒

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摘要

The asymmetry of autonomic arousal for potential losses and gains was assessed by the galvanic skin response (GSR) of participants playing classic and inverted versions of the Monty Hall problem (MHP). In both versions, the prize remained the same (a pen valued at 10 pound for the right answer), but in the modified version, prizes were received prior to choosing the door. Both experimental groups showed increased levels of GSR while completing the task, demonstrating increased autonomic arousal during the game. However, a robust difference in GSR was detected between classic and inverted versions of the MHP, thus demonstrating the differing autonomic arousal involved in deciding between the alternatives presented by the game. Participants experienced a stronger autonomic response when they could lose the prize than when they could win the prize. This experiment presents the first demonstration of this effect on the MHP. The stronger autonomic arousal for the inverted task may indicate a stronger emotional reaction and/or greater attentional focus than for the standard version of the task. These data demonstrate that potential losses increase arousal in more complex tasks than is typically shown.
机译:通过蒙特霍尔问题经典和倒置版本的参与者的电流皮肤反应(GSR)评估了自主丢失和收益的非法唤醒的不对称性。在两个版本中,奖品仍然是相同的(一个钢笔在10磅为正确答案的笔价值),但在修改的版本中,在选择门之前收到奖品。两种实验组在完成任务时显示出GSR水平增加,在游戏期间展示了增加的自主主义唤醒。然而,在MHP的经典和反相版之间检测到GSR的强大差异,从而展示了在游戏所呈现的替代品之间所涉及的不同的自主主义唤醒。当他们失去奖品时,参与者的自主反应比他们赢得奖品的奖金更强。该实验介绍了对MHP对此效果的第一次演示。倒任务的强大自主唤醒可能表明比任务标准版本更强的情绪反应和/或更高的注意力焦点。这些数据表明,潜在的损失在比通常所示的更复杂的任务中增加唤醒。

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