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Estimation of Position and Intensity of Multi-Light Sources Based on Specular Sphere

机译:基于镜面球的多光源位置和强度估计

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摘要

Illumination estimation is an important research content in mixed reality technology. This paper presents a novel method for locating multiple point light sources and estimating their intensities from the images of a pair of reference spheres. In our approach, no prior knowledge of the location of the sphere is necessary, and the center of the sphere can be uniquely identified with the known radius. The sphere surface is assumed to have both Lambertian and specular properties instead of being a pure Lambertian or specular surface, which guarantees a higher accuracy than the existing approaches. The position estimations of multiple light sources are based on the fact that the specular reflection is highly dependent on highlights. One sphere is utilized to determine the directions of the light sources, and two spheres are used to locate the positions. The images of reference spheres are sampled and partitioned with multiple light sources in different positions. An illumination model is used to calculate the intensities of the ambient light and multiple light sources. Experiments on both simulation and synthetic images show that this method is feasible and accurate for estimating the positions and intensities of the multiple light sources.
机译:照明估计是混合现实技术中的重要研究内容。本文介绍了一种用于定位多点光源的新方法,并从一对参考领域的图像估计它们的强度。在我们的方法中,没有必要先验知道球体的位置,并且可以用已知的半径唯一地识别球体的中心。假设球形表面具有兰伯特和镜面特性,而不是纯灯光或镜面,这保证了比现有方法更高的精度。多个光源的位置估计基于镜面反射高度依赖于亮点的事实。利用一个球体来确定光源的方向,并且使用两个球体来定位位置。采样参考球的图像,并在不同位置的多个光源划分。照明模型用于计算环境光和多个光源的强度。两种模拟和合成图像的实验表明,该方法可行,可用于估计多个光源的位置和强度。

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