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Algorithms, kernels and lower bounds for the Flood-It game parameterized by the vertex cover number

机译:由顶点盖号参数化的洪水IT游戏的算法,内核和下限

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Flood-It is a combinatorial problem on a colored graph whose aim is to make the graph monochromatic using the minimum number of flooding moves, relatively to a pivot vertex p. A Flooding move consists of changing the color of the monochromatic component (maximal monochromatic connected subgraph) containing p. This problem generalizes a combinatorial game named alike which is played on m x n grids. It is known that Flood It is NP-hard even for 3 x n grids and for instances with bounded number of colors, diameter, treewidth, or pathwidth. In [Fellows, Souza, Protti, Dantas da Silva, Tractability and hardness of Flood-filling games on trees, Theoretical Computer Science, 576, 102-116, 2015] it is shown that Flood-It is W[1]-hard when played on trees with bounded number of colors, and the number of leaves is a single parameter. Contrasting with such results, in this work we show that Flood-It is fixed-parameter tractable when parameterized by either the vertex cover number or the neighborhood diversity. Additionally, we prove that Flood-It does not admit a polynomial kernel when the vertex cover number is a single parameter, unless coNP subset of NP / poly. Finally, lower bounds based on the (Strong) Exponential Time Hypothesis as well as an upper bound for the required time to solve Flood-lt are also provided. (C) 2017 Elsevier B.V. All rights reserved.
机译:洪水 - 它是一个彩色图表中的组合问题,其目的是使图形单色使用最小的洪水移动,相对枢轴顶点p。洪水移动包括改变含有p的单色组分(最大单色连接子图)的颜色。此问题概括了名为Alike的组合游戏,该游戏在M X N网格上播放。众所周知,即使是3×N网格,也是具有有界颜色,直径,树木宽度或路径宽的实例,泛滥它也是NP坚硬的。在[研究员,Souza,Proti,Dantas da Silva,树木上洪水填充游戏的遗传性和硬度,理论计算机科学,576,102-116,2015]显示洪水 - 它是W [1] - 当时在具有有界颜色的树上播放,叶子的数量是单个参数。与此类结果进行对比,在这项工作中,我们显示洪水 - 当通过顶点盖数或邻域分集参数化时,它是固定参数的。此外,除非CONP / Poly的子集,否则我们证明了洪水 - 当顶点盖数是单个参数时,它不承认多项式内核。最后,还提供了基于(强)指数时间假设的下限以及用于解决泛洪的所需时间的上限。 (c)2017 Elsevier B.v.保留所有权利。

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