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Innovations in Computer Technologies Have Impacted Radiation Dosimetry Through Anatomically Realistic Phantoms and Fast Monte Carlo Simulations

机译:计算机技术的创新通过解剖学逼真的幽灵和快速蒙特卡罗模拟影响了辐射剂量测定

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Radiological physics principles have not changed in the past 60 y when computer technologies advanced exponentially. The research field of anatomical modeling for the purpose of radiation dose calculations has experienced an explosion in activity in the past two decades. Such an exciting advancement is due to the feasibility of creating three-dimensional geometric details of the human anatomy from tomographic imaging and of performing Monte Carlo radiation transport simulations on increasingly fast and cheap personal computers. The advent of a new type of high-performance computing hardware in recent years-graphics processing units-has made it feasible to carry out time-consuming Monte Carlo calculations at near real-time speeds. This paper introduces the history of three generations of computational human phantoms (the stylized medical internal radiation dosimetry-type phantoms, the voxelized tomographic phantoms, and the boundary representation deformable phantoms) and new development of the graphics processing unit-based Monte Carlo radiation dose calculations. Examples are given for research projects performed by my students in applying computational phantoms and a new Monte Carlo code, ARCHER, to problems in radiation protection, imaging, and radiotherapy. Finally, the paper discusses challenges and future opportunities for research.
机译:当电脑技术呈指数增长时,过去60 y在过去的60 y中没有发生放射性物理原则。针对辐射剂量计算目的解剖学建模的研究领域在过去二十年中经历了爆炸性。这种令人兴奋的进步是由于从断层摄影成像创造人解剖学的三维几何细节,并且在越来越快地和廉价的个人电脑上执行蒙特卡罗辐射传输模拟。近年来新型高性能计算硬件的出现 - 图形处理单元 - 已经使近期实时速度消耗耗时的蒙特卡罗计算。本文介绍了三代计算人体幽灵的历史(程式化医用内辐射剂量型模型,体文化断层化幻影,以及边界表示可变形的幽灵),以及基于图形处理单元的蒙特卡罗辐射剂量计算的新发展。给出了我的学生在应用计算幻影和新的蒙特卡罗代码,弓箭手,辐射保护,成像和放射疗法问题上进行的研究项目。最后,本文讨论了研究的挑战和未来机会。

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