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Project Sanitarium: playing tuberculosis to its end game

机译:Project Sanitarium:将结核病与其结束游戏一起玩

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AbstractInterdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as a collaboration between staff and undergraduate students at the School of Arts, Media and Computer Games at Abertay University working with academics and researchers from the Infection Group at the University of St Andrews. The project also engaged industry partners Microsoft and DeltaDNA. The project aimed to educate students through a workplace simulation pedagogical model, encourage public engagement at events and through news coverage and lastly to prototype whether games could be used to simulate a virtual clinical trial. The project was embedded in the Abertay undergraduate programme where students are presented with real world problems to solve through design and technology. The result was a serious game prototype that utilized game design techniques and technology to demystify and educate players about the diagnosis and treatment of one of the world’s oldest and deadliest diseases, TB. Project Sanitarium aims to not only educate the player, but allows the player to become a part of a simulated drug trial that could potentially help create new treatments in the fight against TB. The game incorporates a mathematical model that is based on data from real-world drug trials. The interdisciplinary pedagogical model provides undergraduates with workplace simulation, wider industry collaboration and access to academic expertise to solve challenging and complex problems.
机译:<标题>抽象 ara id =“par1”>行业与学术界之间的跨学科和协作项目为学习提供了特殊的机会。 Project Sanitarium是Windows PC和平板电脑的严肃游戏,旨在通过参与在全球的医生和解决案例的角色来嵌入学习结核病(TB)。该项目作为阿比塔尔大学艺术,媒体和电脑游戏学院的员工和本科生之间的合作,与圣安德鲁大学的感染组一起工作。该项目还参与了行业合作伙伴微软和Deltadna。该项目旨在通过工作场所仿真教学模式教育学生,鼓励公众参与活动和通过新闻报道,最后是对原型的原型是否可用于模拟虚拟临床试验。该项目嵌入了Abertay本科课程,学生们通过设计和技术提供了现实世界问题。结果是一个严重的游戏原型,利用游戏设计技术和技术来揭开和教育参与者关于世界上最古老,最致命的疾病TB的诊断和治疗。项目疗养院旨在教育球员,但允许玩家成为模拟药物试验的一部分,这可能有助于在抗击结核病中创造新的治疗方法。该游戏包含一个基于来自现实世界毒品试验的数据的数学模型。跨学科教学模式提供了与工作场所仿真的大学生,更广泛的行业合作和获得学术专业知识,以解决具有挑战性和复杂的问题。

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