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2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications
2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications
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1.
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See
机译:
使用包容性游戏设计的可访问游戏文化-参与您看不见的视觉文化
作者:
Wilhelmsson UIf
;
Engstrom Henrik
;
Brusk Jenny
;
Ostblad Per-Anders
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
Android (operating system);
computer games;
handicapped aids;
iOS (operating system);
Android device;
accessible game culture;
audio feedback;
gaming experience;
graphical point-and-click adventure game;
iOS device;
inclusive game design;
sighted player;
visual culture;
visually impaired player;
Androids;
Context;
Games;
Humanoid robots;
Smart phones;
Visualization;
2.
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame
机译:
情感数据分类以评估角色扮演视频游戏中的关卡设计
作者:
Balducci Fabrizio
;
Grana Costantino
;
Cucchiara Rita
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
brain-computer interfaces;
computer games;
feature extraction;
Neverwinter Nights 2;
affective data log;
brain computer interface helmet;
feature extraction;
game level design strategy;
role-playing videogame;
well defined guideline;
Data mining;
Electroencephalography;
Games;
Guidelines;
Headphones;
Visualization;
Weapons;
3.
Cloud Computing - An Educational Game on Weather Phenomena
机译:
云计算-关于天气现象的教育游戏
作者:
Edenhofer Sarah
;
von Mammen Sebastian
;
Eckardt Katharina
;
Rauscher Julia
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
cloud computing;
computer aided instruction;
geophysics computing;
serious games (computing);
thunderstorms;
weather forecasting;
cloud computing;
educational game;
environmental parameters;
learning targets;
scientific data;
weather phenomena;
weather quests;
Animation;
Cloud computing;
Clouds;
Computational modeling;
Games;
Graphical user interfaces;
Meteorology;
4.
Communication and Knowledge Sharing in an Immersive Learning Game
机译:
沉浸式学习游戏中的交流和知识共享
作者:
Panzoli David
;
Pons-Lelardeux Catherine
;
Lagarrigue Pierre
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer based training;
computer games;
virtual reality;
3D environments;
branching dialogues;
communication system;
highly technical jobs;
immersive learning games;
immersive virtual environment;
knowledge sharing;
professional training;
real-life simulations;
virtual reality;
voice-chat;
Collaboration;
Communication systems;
Context;
Games;
Real-time systems;
Surgery;
Virtual environments;
5.
Continuous Collision Detection Using Tetrahedral Structures
机译:
使用四面体结构的连续碰撞检测
作者:
Cejka Jan
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
collision avoidance;
computer graphics;
computing continuous collision detection;
edge-edge collision;
face-vertex collision;
rigid bodies;
temporal coherence;
tetrahedral structures;
vertex-face collision;
Charge coupled devices;
Collision avoidance;
Computational modeling;
Facial animation;
Haptic interfaces;
Image edge detection;
Probes;
6.
Drink Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic
机译:
酒后驾驶:关于酒精引起的道路交通障碍的严肃而有趣的游戏
作者:
Gaibler Frank
;
Faber Simon
;
Edenhofer Sarah
;
von Mammen Sebastian
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer aided instruction;
road safety;
serious games (computing);
traffic engineering computing;
alcohol-induced impairments;
alcoholic beverages;
competitive third-person racing game;
drink drive;
drunk driving;
fun game;
game mechanics;
gamification elements;
gaming experience;
individual transport;
road traffic;
serious game;
Alcoholic beverages;
Diamonds;
Drives;
Games;
Roads;
Solid modeling;
Vehicles;
7.
Experience Surveillance Suite for Unity 3D
机译:
体验Unity 3D监控套件
作者:
Dingli Alexiei
;
Giordimaina Andreas
;
Martinez Hector P.
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
behavioural sciences computing;
cardiology;
computer games;
image colour analysis;
RGB channel extraction;
dimensionality reduction method;
emotional features;
emotional state monitoring;
experience surveillance suite;
games;
player emotional state prediction;
unity 3D;
webcam-based heart rate monitoring method;
Accuracy;
Biomedical monitoring;
Correlation;
Games;
Heart rate;
Lighting;
Monitoring;
8.
Fractal Nature - Generating Realistic Terrains for Games
机译:
分形自然-为游戏生成逼真的地形
作者:
Cristea Adrian
;
Liarokapis Fotis
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
Gaussian processes;
fractals;
interactive systems;
rendering (computer graphics);
serious games (computing);
software tools;
Fractal Nature software tool;
Gaussian distribution;
hydraulic interactive erosion systems;
noise filters;
realistic terrains;
rendering;
serious games;
thermal interactive erosion systems;
video games;
Approximation methods;
Fluids;
Fractals;
Games;
Kernel;
Rough surfaces;
Sediments;
9.
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool
机译:
LiverDefense:使用塔防游戏作为可自定义的研究工具
作者:
Brich Julia
;
Rogers Katja
;
Frommel Julian
;
Weidhaas Martin
;
Bruckner Adrian
;
Mirabile Sarah
;
Dorn Tamara
;
Riemer Valentin
;
Schrader Claudia
;
Weber Michael
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
XML;
computer aided instruction;
computer games;
Likert scale questionnaires;
LiverDefense;
customisable research tool;
educational tower defense game;
human liver;
human-readable XML files;
players emotions;
psychological game-related research;
user study;
Games;
Liver;
Poles and towers;
Psychology;
Sugar;
XML;
10.
Program with Ixquic: How to Learn Object-Oriented Programming with a Game
机译:
使用Ixquic编程:如何通过游戏学习面向对象的编程
作者:
Patino Tania
;
Ramos Carmen
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
Java;
computer aided instruction;
computer science education;
object-oriented programming;
serious games (computing);
2D dimensions;
Java programming language;
game design;
object-oriented programming;
object-oriented programming concepts;
program with ixquic;
serious game;
videogame;
virtual scenes;
Games;
Object oriented programming;
Programming profession;
Training;
Virtual reality;
Visualization;
11.
Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem
机译:
疗养院计划:游戏结核病-严重问题的严肃游戏
作者:
Donald Iain
;
Meyer Karen
;
Brengman John
;
Gillespie Stephen
;
Bowness Ruth
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer aided instruction;
diseases;
educational institutions;
further education;
patient diagnosis;
patient treatment;
serious games (computing);
Abertay University;
Project Sanitarium;
TB;
collaborative pedagogical model;
disease diagnosis;
disease treatment;
serious game;
tuberculosis;
undergraduate;
Clinical trials;
Computers;
Diseases;
Games;
Mathematical model;
Microorganisms;
Prototypes;
12.
Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children
机译:
木偶解说员:在幼儿讲故事中使用动作感应技术
作者:
Hui Liang
;
Jian Chang
;
Kazmi Ismail Khalid
;
Jian Jun Zhang
;
Peifeng Jiao
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
avatars;
cognition;
computer aided instruction;
human computer interaction;
image motion analysis;
HCI;
avatars;
cognition;
digital puppetry storytelling system;
human computer interaction techniques;
motion sensing technology;
motor coordination;
puppet narrator;
storytelling;
virtual environment;
virtual items;
virtual puppet;
young children;
Animation;
Avatars;
Human computer interaction;
Motion control;
Sensors;
Training;
Virtual environments;
13.
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study
机译:
先验游戏经验在脑机接口运动图像训练中的作用:一项初步研究
作者:
Vourvopoulos Athanasios
;
Liarokapis Fotis
;
Mon-Chu Chen
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
brain-computer interfaces;
electroencephalography;
serious games (computing);
virtual reality;
BCIs;
EEG rhythm activity;
brain pattern modulation;
brain-computer interfaces;
enhanced sensorimotor learning;
motor imagery training;
prior gaming experience;
video games;
virtual environments;
Electrodes;
Electroencephalography;
Games;
Modulation;
Rhythm;
Training;
Visualization;
14.
Towards a Construction and Validation of a Serious Game Product Quality Model
机译:
建立和验证严肃的游戏产品质量模型
作者:
García-Mundo Lilia
;
Genero Marcela
;
Piattini Mario
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
IEC standards;
ISO standards;
serious games (computing);
ISO/IEC 25010 standard;
QS game-model;
SG quality evaluation;
SG quality model;
construction processes;
serious game product quality model;
Adaptation models;
Games;
IEC Standards;
ISO Standards;
Product design;
Quality assessment;
15.
Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition
机译:
您的回答将给人留下深刻的印象。在展览中使用测验游戏机制收集访客数据
作者:
Guadalupe Alvarez Diaz Maria
;
Wilhelmsson Ulf
;
Lebram Mikael
;
Toftedahl Marcus
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
exhibitions;
museums;
Kristianstad;
Sweden;
data based tracking applications;
game design;
quiz game mechanics;
regional museum;
statistical data;
traveling exhibition;
visitor data;
visual Game Ego;
visual art installations;
Art;
Data visualization;
Games;
Prototypes;
Shape;
Visualization;
16.
A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities
机译:
一种基于游戏的培训方法,可增强人的手部运动学习和控制能力
作者:
Asadipour Ali
;
Debattista Kurt
;
Chalmers Alan
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer based training;
education;
health care;
medical computing;
patient diagnosis;
serious games (computing);
blind-folded pressure test;
diagnosis;
fundamental palpation skills;
game-based training approach;
healthcare fields;
healthcare professional education;
healthcare professionals;
human hand motor control abilities;
human hand motor learning;
medical students;
serious game;
Force;
Games;
Medical diagnostic imaging;
Sensitivity;
Training;
Visualization;
17.
A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations
机译:
运输维护中游戏化的可行性研究:在异构组织中实施游戏化的要求
作者:
Shreenath Vinutha Magal
;
Kornevs Maksims
;
Raghothama Jayanth
;
Meijer Sebastiaan
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
maintenance engineering;
organisational aspects;
public administration;
traffic engineering computing;
Swedish transport administration;
Trafikverket;
data collection;
enterprise environments;
gamification;
heterogeneous organizations;
institutional arrangements;
institutional structures;
large networked organizations;
procurement processes;
sustained engagement;
transport maintenance;
Energy efficiency;
Games;
Maintenance engineering;
Organizations;
Roads;
Snow;
Vehicles;
18.
A Literature Review of Gamification Design Frameworks
机译:
游戏化设计框架的文献综述
作者:
Mora Alberto
;
Riera Daniel
;
Gonzalez Carina
;
Arnedo-Moreno Joan
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
formal specification;
serious games (computing);
design framework;
formal design process;
game components;
game design elements;
gamification design frameworks;
gamification-based solutions;
Bibliographies;
Context;
Design methodology;
Ethics;
Games;
Proposals;
19.
A Social-Centred Gamification Approach to Improve Household Water Use Efficiency
机译:
以社会为中心的游戏化方法,以提高家庭用水效率
作者:
Zhenchen Wang
;
Capiluppi Andrea
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
social networking (online);
water supply;
gamification design method;
household water use efficiency;
natural resource consumption issues;
social network activities;
social-centred gamification approach;
Games;
Instruments;
Monitoring;
Social network services;
Tin;
Water conservation;
Water resources;
20.
A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data
机译:
基于3D虚拟环境和Openstreetmap数据的参与框架对真实市区集体感知感知的研究
作者:
Alessi Marco
;
Castelli Stefania
;
Chetta Valentina
;
Giangreco Enza
;
Pino Stefano
;
Storelli Davide
;
Corallo Angelo
;
Fortunato Laura
;
Gentile Andrea
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
town and country planning;
3D virtual environment;
OpenStreetMap data;
builders of virtual cities;
urban area collective perceived representation;
urban regeneration;
Buildings;
Cities and towns;
Games;
Solid modeling;
Three-dimensional displays;
Urban areas;
Visualization;
21.
A Systematic Mapping Study on Gamified Software Quality
机译:
游戏化软件质量的系统映射研究
作者:
Vargas-Enriquez Juan
;
Garcia-Mundo Lilia
;
Genero Marcela
;
Piattini Mario
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
data handling;
digital libraries;
software quality;
SMS;
data synthesis;
digital libraries;
gamified software quality;
systematic mapping study;
Atmospheric measurements;
Frequency measurement;
Games;
Particle measurements;
Software measurement;
Software quality;
22.
Augmenting Technology Trees: Automation and Tool Support
机译:
增强技术树:自动化和工具支持
作者:
Heinimaki Teemu
;
Elomaa Tapio
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
serious games (computing);
digital games;
leisure games;
ostensible temporal variability;
runtime technology generation;
serious games;
technology trees;
Buildings;
Fuels;
Games;
Runtime;
Sensors;
Solids;
Vegetation;
23.
Distinction of Intrinsic and Extrinsic Stress in an Exercise Game by Combining Multiple Physiological Indices
机译:
综合多种生理指标来区分运动游戏中的内在和外在压力
作者:
Ohmoto Yoshimasa
;
Takeda Seiji
;
Nishida Toyoaki
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
behavioural sciences computing;
physiology;
serious games (computing);
exercise game;
extrinsic stress estimation;
intrinsic factor;
intrinsic stress estimation;
multiple physiological indice;
serious game;
Biomedical monitoring;
Context;
Games;
Hafnium;
Physiology;
Stress;
Thyristors;
24.
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training
机译:
通过情境化情景增强沉浸感:院前护理培训中的角色扮演
作者:
Backlund Per
;
Engstrom Henrik
;
Johannesson Mikael
;
Lebram Mikael
;
Andersson Hagiwara Magnus
;
Maurin Soderholm Hanna
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
biomedical education;
computer based training;
digital simulation;
health care;
hospitals;
serious games (computing);
contextualization;
immersion;
medical care;
prehospital care training;
role-playing;
simulation-based training;
Accidents;
Biomedical imaging;
Context;
Games;
Instruments;
Medical services;
Training;
25.
Enhancing User Engagement in Immersive Games through Multisensory Cues
机译:
通过多感官提示增强沉浸式游戏中的用户参与度
作者:
Kruijff Ernst
;
Marquardt Alexander
;
Trepkowski Christina
;
Schild Jonas
;
Hinkenjann Andre
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
emotional response;
immersive games;
multisensory cues;
user engagement;
Correlation;
Games;
Vibrations;
Visualization;
Wind;
26.
Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games
机译:
在多人在线战斗竞技场中的显式乐趣,内隐学习:使用商业视频游戏研究认知技能发展的方法学建议
作者:
Castano Diaz Carlos Mauricio
;
Dorner Birgit
;
Hussmann Heinrich
;
Strijbos Jan-Willem
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
behavioural sciences computing;
cognition;
computer games;
cognitive skills;
commercial video games;
cued retrospective protocols;
explicit fun;
eye tracking;
game talks;
game videos;
hypothetico-deductive reasoning;
implicit learning;
multidesign data triangulation;
multilevel data triangulation;
multiplayer online battle arenas;
simulated-naturalistic environment;
Cognition;
Context;
Games;
Gaze tracking;
Laboratories;
Proposals;
Psychology;
27.
Generation of Variable Human Faces from 3D Scan Dataset
机译:
从3D扫描数据集生成可变的人脸
作者:
Chalas Igor
;
Ferkova Zuzana
;
Furmanova Katarina
;
Sochor Jiri
;
Kozlikova Barbora
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
avatars;
computer games;
solid modelling;
3D scan dataset;
automatic human face generation;
avatar;
facial model;
facial parts synthesis;
gaming industry;
variable human faces;
Databases;
Facial features;
Games;
Manuals;
Nose;
Solid modeling;
Three-dimensional displays;
28.
Junk-Food Destroyer: Helping Adolescents with Down Syndrome to Understand Healthy Eating through Serious Game
机译:
垃圾食品破坏者:通过严肃的游戏帮助唐氏综合症青少年了解健康饮食
作者:
Hatzigiannakoglou Paul
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
health care;
serious games (computing);
FPS;
down syndrome;
educational software;
first person shooting;
junk-food destroyer;
serious game;
video game;
Computers;
Diabetes;
Games;
Mice;
Obesity;
Pediatrics;
Software;
29.
Mapping between Pedagogical Design Strategies and Serious Game Narratives
机译:
教学设计策略与严肃游戏叙事之间的映射
作者:
Van Broeckhoven Frederik
;
Vlieghe Joachim
;
De Troyer Olga
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
serious games (computing);
specification languages;
annotation system;
domain specific modeling language ATTAC-L;
intervention mapping protocol;
multidisciplinary collaboration;
pedagogical design strategy;
pedagogical intervention methods;
serious game design tool;
serious game narratives;
Adaptation models;
Context;
Games;
Guidelines;
Planning;
Protocols;
Unified modeling language;
30.
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games
机译:
关于在严重游戏中测量压力水平的多模式输入的非接触分析的提案
作者:
Bevilacqua Fernando
;
Backlund Per
;
Engstrom Henrik
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
cognition;
computer vision;
human computer interaction;
serious games (computing);
camera;
cognitive stress;
computer vision technique;
emotion assessment;
human-computer interaction;
multimodal input;
multimodal user input;
noncontact analysis;
serious games;
stress assessment;
stress level;
user emotion;
Biomedical monitoring;
Games;
Heart rate variability;
Sensors;
Stress;
Stress measurement;
31.
Sort Attack: Visualization and Gamification of Sorting Algorithm Learning
机译:
分类攻击:分类算法学习的可视化和游戏化
作者:
Yohannis Alfa
;
Prabowo Yulius
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer aided instruction;
computer science education;
data visualisation;
serious games (computing);
sorting;
algorithm learning instructions;
algorithm visualization;
cognitive support provider;
computer science;
gameful visualization;
gamification works;
learning outcomes;
sort attack;
sorting algorithm learning;
student capabilities;
Algorithm design and analysis;
Arrays;
Computer science;
Games;
Heuristic algorithms;
Sorting;
Visualization;
32.
Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game
机译:
Taslihan虚拟重建-交互式数字故事或严肃游戏
作者:
Rizvic Selma
;
Prazina Irfan
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
history;
serious games (computing);
virtual reality;
Bosnia;
Herzegovina;
Ottoman period;
Sarajevo;
Taslihan virtual reconstruction;
interactive digital story;
monument;
serious game;
Buildings;
Cultural differences;
Games;
Global communication;
Image reconstruction;
Three-dimensional displays;
Virtual reality;
33.
The Active Instructor: Benefits and Barriers to Instructor-Led Serious Gaming
机译:
积极的讲师:讲师主导的严肃游戏的好处和障碍
作者:
Alklind Taylor Anna-Sofia
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer aided instruction;
serious games (computing);
teaching;
active instructor;
game-based learning settings;
instructor-led serious gaming;
teaching;
Context;
Employment;
Games;
Human computer interaction;
Real-time systems;
Training;
34.
The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments
机译:
TASTER的开发,它是以人为本的设计的认知训练游戏,专为具有整体和特定认知障碍的儿童量身定制
作者:
Robb Nigel
;
Waller Annalu
;
Woodcock Kate
会议名称:
《2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
handicapped aids;
user centred design;
Prader-Willi syndrome;
TASTER;
cognitive impairment;
cognitive training game;
human-centered design;
Entertainment industry;
Games;
Genetics;
Prototypes;
Switches;
Training;
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