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首页> 外文期刊>Technology and disability >IDMILE: An interactive didactic math inclusion learning environment for blind students
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IDMILE: An interactive didactic math inclusion learning environment for blind students

机译:idmile:盲学生的互动教学数学纳入学习环境

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The preparation of mathematical learning content for blind students does not include many elements of the implicit didactic information included in the visual layout of math schoolbooks, e.g. spatial arrangements for sequencing or relations, color-coded information, and other layout based content representation. This kind of information is an indispensable component for up-to-date math learning and teaching. Due to the limitation of other senses and assistive devices for blind people, this missing of explicit semantic mark-up of these implicit didactical elements is seen as one key reason for the disadvantages of in STEM education and related job opportunities. This paper presents basic research on developing an approach for making this implicit information accessible by marking-up the implicit visual elements used in math schoolbooks, which goes beyond linear text. Describing and marking-up this dynamic content forms the base for our prototyping of an inclusive math-learning environment for blind students. Interactive dialogues guide the blind user and provide assistive functionalities for better managing the complexity when solving math problems using sequential audio, refreshable braille display, and other presentation and interaction methods. In this attempt, our prototype covers four basic arithmetic operations. We use the Eclipse SWT framework and Microsoft UI Automation to be in line with known accessibility concepts and skills of users. The prototypes have been evaluated both by blind and sighted persons.
机译:为盲学生的数学学习内容的编写不包括数学上课中包含的隐式教学信息的许多元素,例如,用于排序或关系,颜色编码信息和其他基于布局的内容表示的空间布置。这种信息是最新数学学习和教学的不可或缺的组成部分。由于对盲人的其他感官和辅助装置的限制,这一隐含教学元素的明确语义标记失踪被视为茎干教育和相关就业机会弊端的一个关键原因。本文介绍了开发一种方法,通过标记数学上学书中使用的隐式可视元素来开发一种可访问的方法,这些方法是通过数学上学书中使用的隐式可视元素来实现。描述和标记此动态内容构成了我们对盲人学生的包含数学学习环境的原型设计的基础。交互式对话指导盲用户并提供辅助功能,以便使用顺序音频,可刷新的盲文显示器和其他演示和交互方法解决数学问题时更好地管理复杂性。在此尝试中,我们的原型涵盖了四种基本算术运算。我们使用Eclipse SWT框架和Microsoft UI Automation符合已知的可访问性概念和用户技能。原型已被盲人和视力的人进行评估。

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