This paper aims to present the results of a systematic review focused on usability evaluation methods for serious games (SG) of mobile devices applicable to'/> Usability evaluation methods for mobile serious games applied to health: a systematic review
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Usability evaluation methods for mobile serious games applied to health: a systematic review

机译:适用于健康的移动严肃游戏的可用性评估方法:系统审查

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AbstractThis paper aims to present the results of a systematic review focused on usability evaluation methods for serious games (SG) of mobile devices applicable to health care. The research questioned which usability evaluation methods have been available for mobile serious games. The research was conducted into four databases (ACM, IEEE, Science Direct and Springer) in two periods (23–30 March, 2015, and 01–07 June, 2016). After evaluating 2191 papers, the researchers considered that 9 met the eligibility criteria. As a result, similarities between some methodologies used have been found, however a specific methodology for SGs usability evaluation applicable to health has not been encountered.
机译:<标题>抽象 ara id =“par1”>本文旨在展示一个专注于适用于医疗保健的移动设备的可用性评估方法的系统审查结果。 研究质疑可用于移动严重游戏的可用性评估方法。 该研究在两个时期进行了四个数据库(ACM,IEEE,科学直接和Springer)(2015年3月23日至30日,2016年6月2日)。 在评估2191篇论文后,研究人员认为9符合资格标准。 结果,已经发现了某些方法之间的相似性,但是没有遇到适用于健康的SGS可用性评估的特定方法。

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