首页> 外文期刊>Psychological science: a journal of the American Psychological Society >Null Effects of Game Violence, Game Difficulty, and 2D:4D Digit Ratio on Aggressive Behavior
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Null Effects of Game Violence, Game Difficulty, and 2D:4D Digit Ratio on Aggressive Behavior

机译:游戏暴力,游戏难度和2D:4D数字比率对侵略性行为的效果

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摘要

Researchers have suggested that acute exposure to violent video games is a cause of aggressive behavior. We tested this hypothesis by using violent and nonviolent games that were closely matched, collecting a large sample, and using a single outcome. We randomly assigned 275 male undergraduates to play a first-person-shooter game modified to be either violent or less violent and hard or easy. After completing the game-play session, participants were provoked by a confederate and given an opportunity to behave aggressively. Neither game violence nor game difficulty predicted aggressive behavior. Incidentally, we found that 2D:4D digit ratio, thought to index prenatal testosterone exposure, did not predict aggressive behavior. Results do not support acute violent-game exposure and low 2D:4D ratio as causes of aggressive behavior.
机译:研究人员建议急性接触暴力视频游戏是一种侵略性行为的原因。 我们通过使用紧密匹配,收集大型样品并使用单一结果来测试这一假设。 我们随机分配了275名男性大学生来玩一个修改的第一人称射击游戏,以便是暴力或不那么暴力和艰难的或容易的。 完成游戏会议后,参与者被同盟国引发,并赋予机会积极行事。 既不是游戏暴力也不是游戏难度预测侵略性行为。 顺便提及,我们发现2D:4D数字比率,思想对指数产前睾酮暴露,并未预测侵略性行为。 结果不支持急性暴力游戏曝光和低2D:4D比例作为侵略性行为的原因。

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