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Rapidly-exploring Random Trees multi-robot map exploration under optimization framework

机译:在优化框架下迅速探索随机树多机器人地图探索

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Rapidly-exploring Randomized Trees (RRT) is a kind of probabilistically complete exploration algorithm based on the tree structure. It has been widely used in the robotic navigation since it guarantees the complete discovery and the exploration of environment maps through robots. In the present study, the RRT algorithm is extended to propose an optimization-based map exploration strategy for multiple robots to actively explore and build environment maps. The present study adopts a market-based task allocation strategy, which to maximize the profit, for the coordination between robots. In the extension of the RRT, the cost function consists the unknown region and the passed unknown region. The unknown region is explored for a given frontier point, while the passed unknown region is the area, where the robot moves towards the target frontier point. When the robot moves from the start position to the target frontier point, the trajectory length is defined as a constraint for the optimization. The main contributions of the present study can be summarized in optimizing the frontier points, defining a new task allocation strategy and applying different evaluation rules, including the running time and the trajectory length. These rules are applied to explore the multi-robot map in simulated and practical environments. Then the Robot Operating System (ROS) is utilized to evaluate the application of the proposed exploration strategy on Turtlebots in a 270 m(2) room. Obtained results from the simulation and the experiment demonstrate that the proposed method outperforms the Umari's approach from both the running time and the trajectory length aspects. (C) 2020 Elsevier B.V. All rights reserved.
机译:快速探索随机树(RRT)是一种基于树结构的概率性地完成探索算法。它已被广泛用于机器人导航,因为它保证了通过机器人的完全发现和环境映射的探索。在本研究中,RRT算法扩展为提出基于优化的地图探索策略,用于多个机器人,以主动探索和构建环境映射。本研究采用基于市场的任务分配策略,以使机器人之间的协调来最大限度地提高利润。在RRT的扩展中,成本函数包括未知区域和通过的未知区域。对于给定的前沿,探索未知区域,而通过的未知区域是该区域,其中机器人朝向目标边界点移动。当机器人从起始位置移动到目标前沿点时,轨迹长度被定义为优化的约束。本研究的主要贡献可以总结在优化边界点,定义新的任务分配策略并应用不同的评估规则,包括运行时间和轨迹长度。应用这些规则来探索模拟和实用环境中的多机器人映射。然后,机器人操作系统(ROS)用于评估建议的勘探策略在270米(2)室中的Turtlebots上的应用。从模拟中获得的结果和实验表明,所提出的方法从运行时间和轨迹长度方面占umari的方法。 (c)2020 Elsevier B.V.保留所有权利。

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