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Does environment matter? Assessments of wine in traditional booths compared to an immersive and actual wine bar

机译:环境问题吗? 与沉浸式和实际酒吧相比,传统展位的葡萄酒评估

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Immersive environments may restore relevant context during consumer sensory testing and hence, could yield better discrimination and reliability in acceptance tests compared to traditional methods. To date, no study has compared hedonic data from these settings to those obtained in an actual consumption environment. Presently, sixty-two red-wine consumers evaluated the same 4 wines in 3 environments-a traditional sensory booth, an immersive wine bar, and an actual wine bar. For each wine, subjects evaluated overall liking, future consumption habits, and price estimation. Interestingly, wine liking did not differ across the three environments (p = 0.076) nor was there a significant wine by environment interaction (p = 0.955). However, at the individual level, wine liking was less stable. For each subject, the magnitude of difference in liking scores for each wine was calculated between two environments. On average, the greatest difference in liking scores occurred between the traditional booths and the actual wine bar (1.7 +/- 0.1) and was significantly greater than the difference in liking scores between the booths and immersive wine bar (1.4 +/- 0.1, p = 0.008); the liking difference between the immersive and actual wine bar (1.6 +/- 0.1) was intermediate. Consumption behavior was also differentially impacted by environment. Subjects were more willing to order the wines at a wine bar when evaluating in the actual environment compared to the traditional booths (p = 0.035). However, environment did not influence the subject's willingness to purchase the wine to drink at home (p = 0.064). Generally, consumers were able to accurately differentiate price amongst the wines (p 0.001) but estimated the wines at a higher price point in the actual environment compared to the traditional (p = 0.049). Overall, results suggest wine liking scores across environments were stable within the population, whereas greater variability was observed in individuals when comparing liking scores between traditional booths and the actual environment. Due to the marginal effect of the environment additional research is needed to evaluate the use of immersive technologies and better understand under which conditions context is important.
机译:与传统方法相比,沉浸式环境可以在消费者感官测试期间恢复相关背景,从而可以在接受测试中产生更好的辨别和可靠性。迄今为止,没有研究将蜂窝数据与这些设置与实际消费环境中获得的那些进行比较。目前,六十二红葡萄酒消费者在3个环境中评估了相同的4葡萄酒 - 传统的感官展位,沉浸式葡萄酒吧和实际的酒吧。对于每种葡萄酒,受试者在整体上评估了整体喜好,未来的消费习惯和价格估算。有趣的是,葡萄酒喜欢在三种环境中没有差异(P = 0.076),环境互动也没有显着的葡萄酒(P = 0.955)。然而,在个人层面,葡萄酒喜欢稳定。对于每个受试者,在两个环境之间计算每个葡萄酒的喜好分数的差异的大小。平均而言,在传统的展位和实际的酒吧之间发生了最大的差异,并且实际的葡萄酒吧(1.7 +/- 0.1),并且显着大于展位和沉浸式葡萄酒吧之间喜欢得分的差异(1.4 +/- 0.1, p = 0.008);沉浸式和实际酒吧(1.6 +/- 0.1)之间的喜好差异是中间体。消费行为也受到环境差异影响。与传统展位相比,当在实际环境中评估时,受试者更愿意在葡萄酒栏中订购葡萄酒(P = 0.035)。然而,环境没有影响受试者在家购买葡萄酒的意愿(P = 0.064)。通常,消费者能够准确地区分葡萄酒(P <0.001),但与传统(P = 0.049)相比,实际环境中的更高价格点估计葡萄酒。总体而言,结果表明跨环境的葡萄酒在人口中稳定,而在比较传统摊位和实际环境之间的喜好分数时,个人观察到更大的变化。由于环境的边际效果,需要进行沉浸式技术的使用,更好地了解情况下,在哪个条件上下文重要性中,需要进行额外的研究。

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