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Nonparametric utility theory in strategic settings: Revealing preferences and beliefs from proposal-response games

机译:在战略环境中的非参数实用理论:从提案 - 反应游戏中揭示偏好和信念

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We explore the conditions under which behavior in a strategic setting can be rationalized as the best response to some belief about other players' behavior. We show that a restriction on preferences, which we term quasi-monotonicity, provides such a test for a family of ultimatum games. Preferences are quasi-monotone if an agent prefers an allocation that improves her payoff at least as much as that of others. In an experiment, we find that 94% of the proposers make choices that are arbitrarily close to quasi-monotone preferences and beliefs. We also find that 90% of the responders make inconsistent choices in no more than 5% of the decision problems. Subjects whose choices are consistent as proposers are also more likely to make consistent choices as responders and to believe that others act consistently. Finally, we find little support for the convexity of preferences. (C) 2019 Elsevier Inc. All rights reserved.
机译:我们探讨战略环境中行为的条件可以合理化为对其他玩家行为的一些信念的最佳反应。 我们表明,我们对术语偏出的偏好限制为一家Ultimatum游戏提供了这种测试。 如果代理人更喜欢将其付费至少与他人那么多的分配,则偏好是准单调。 在一个实验中,我们发现94%的提议者做出了任意接近准单调的偏好和信仰的选择。 我们还发现90%的响应者在决定问题中不超过5%的响应者做出不一致的选择。 作为提议者的选择符合的受试者也更有可能作为响应者做出一致的选择,并相信其他人的行为一致。 最后,我们对偏好的凸起很少支持。 (c)2019 Elsevier Inc.保留所有权利。

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