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首页> 外文期刊>International journal of human-computer studies >Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation
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Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation

机译:有没有虚拟动物的不可思议的山谷? 定量和定性调查

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Highlights?Explicit investigation of the uncanny valley using virtual animals.?Findings of two studies investigating the effects of realism, stylization, and emotion using a virtual cat.?Quantitative and qualitative insights of potential uncanny effects using non-human characters.AbstractApproaching a high degree of realism, android robots, and virtual humans may evoke uncomfortable feelings. Due to technologies that increase the realism of human replicas, this phenomenon, which is known as theuncanny valley, has been frequently highlighted in recent years by researchers from various fields. Although virtual animals play an important role in video games and entertainment, the question whether there is also an uncanny valley for virtual animals has been little investigated. This paper examines whether very realistic virtual pets tend to cause a similar aversion as humanlike characters. We conducted two empirical studies using cat renderings to investig
机译:<![cdata [ 亮点 使用虚拟动物明确地调查不可思议的谷。 两项研究的结果调查现实主义,风格化和情感的影响虚拟猫。 “全部”>使用非人类字符的定量和定性见解。 抽象 接近高度的现实主义,Android机器人,虚拟人可能会唤起不舒服的感受。由于技术增加了人类复制品的现实主义,这种现象被称为斜角谷,从各个领域的研究人员近年来经常突出显示。虽然虚拟动物在视频游戏和娱乐中发挥着重要作用,但这个问题是否有一个虚拟动物的不可思议的山谷已经很少调查。本文研究了非常现实的虚拟宠物是否倾向于导致与人类字符相似的厌恶。我们使用猫渲染到Investig进行了两项实证研究

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