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首页> 外文期刊>CyberPsychology & Behavior >Uncanny Valley Effects on Friendship Decisions in Virtual Social Networking Service
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Uncanny Valley Effects on Friendship Decisions in Virtual Social Networking Service

机译:Uncanny Valley对虚拟社交网络服务中的友谊决定的影响

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摘要

Drawing on the uncanny valley effects (UVE) hypothesis and related works on avatar-based interactions, this study investigates the role of UVE (i.e., a feeling of eeriness), induced by avatar realism and animacy, on the perceived trustworthiness (PT) of an avatar user, and subsequent decisions to befriend that avatar user in a virtual social networking service (SNS). Specifically, the current study examines whether (1) the realism (hyperrealistic vs. cartoonish) and animacy (animate vs. still) of avatars, rendered through a 3D scanning technology, will induce a feeling of eeriness as a result of UVE; (2) the degree to which perceivers experience a feeling of eeriness will negatively bias the PT of an avatar user; and (3) PT, determined by UVE, will serve a role as a gating mechanism for the decision whether to befriend the unknown avatar user in a virtual SNS. Results from a two (realism: cartoonish vs. hyperrealistic) × two (animacy: still vs. animate) between-subjects online experiment (N = 134) indicated that a feeling of eeriness, induced by the realism and animacy of avatars, negatively biased the PT of the avatar user, and this, in turn, led avatar perceivers to reject a friend request sent from the unknown avatar user. These results call into the question the effectiveness of rendering avatar realism in social virtual environments. Overall, the findings of our research provide theoretical as well as practical implications for the design of avatars in virtual SNSs.
机译:利用奇异的山谷效应(UVE)假设和有关基于化身的交互作用的相关工作,本研究调查了化身真实感和生气勃勃诱发的UVE(即一种狂暴的感觉)对感知的信任度(PT)的作用。化身用户,以及随后在虚拟社交网络服务(SNS)中与该化身用户成为好友的决定。具体而言,当前的研究检查(1)通过3D扫描技术渲染的化身的真实感(超现实主义还是卡通化)和动画(动画还是静止)是否会由于UVE而引起勃起的感觉; (2)感知者感觉到的冷峻程度将对化身用户的PT产生负面影响; (3)由UVE确定的PT将充当门控机制,用于决定是否与虚拟SNS中的未知头像用户成为朋友。两个对象之间的在线实验(N = 134)的结果(现实主义:卡通主义与超现实主义)×两个(动画:静止与动画)的结果表明,由现实主义和化身的情绪所诱发的紧张感带有负面偏见头像用户的PT,从而导致头像感知器拒绝从未知头像用户发送的好友请求。这些结果使人们质疑在社交虚拟环境中渲染虚拟现实的有效性。总体而言,我们的研究结果为虚拟SNS中的化身设计提供了理论和实践意义。

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