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DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks

机译:深沉:基于游戏的学习隐形评估,深神经网络

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A distinctive feature of game-based learning environments is their capacity for enabling stealth assessment. Stealth assessment analyzes a stream of fine-grained student interaction data from a game-based learning environment to dynamically draw inferences about students' competencies through evidence-centered design. In evidence-centered design, evidence models have been traditionally designed using statistical rules authored by domain experts that are encoded using Bayesian networks. This article presents DeepStealth, a deep learning-based stealth assessment framework, that yields significant reductions in the feature engineering labor that has previously been required to create stealth assessments. DeepStealth utilizes end-to-end trainable deep neural network-based evidence models. Using this framework, evidence models are devised using a set of predictive features captured from raw, low-level interaction data to infer evidence for competencies. We investigate two deep learning-based evidence models, long short-term memory networks (LSTMs) and n-gram encoded feedforward neural networks (FFNNs). We compare these models' predictive performance for inferring students' knowledge to linear-chain conditional random fields (CRFs) and naive Bayes models. We perform feature set-level analyses of game trace logs and external pre-learning measures, and we examine the models' early prediction capacity. The framework is evaluated using data collected from 182 middle school students interacting with a game-based learning environment for middle grade computational thinking. Results indicate that LSTM-based stealth assessors outperform competitive baseline approaches with respect to predictive accuracy and early prediction capacity. We find that LSTMs, FFNNs, and CRFs all benefit from combined feature sets derived from both game trace logs and external pre-learning measures.
机译:基于游戏的学习环境的独特特征是它们支持隐形评估的能力。隐形评估分析了一系列基于比赛的学习环境的细粒度学生互动数据流,通过以依据为中心的设计来动态吸引学生的能力。在以依据为本的设计中,传统上使用域专家撰写的统计规则设计了证据模型,这些规则是使用贝叶斯网络编码的。本文提出了深度深度基于学习的隐形评估框架,在以前需要创造隐形评估所需的特征工程劳动力的重大减少。深沉的健康利用端到端的培训深度神经网络的证据模型。使用此框架,使用从RAW,低级交互数据捕获的一组预测功能设计了证据模型,以推断能力的证据。我们调查了两个基于深度学习的证据模型,短期内存网络(LSTMS)和N-GRAM编码的前馈神经网络(FFNN)。我们比较这些模型的预测性能,以推断学生对线性链条条件随机田(CRF)和天真贝叶斯模型的知识。我们执行游戏跟踪日志和外部预学测量的功能集级别分析,我们检查模型的早期预测能力。使用从182名中学生收集的数据与基于游戏的学习环境进行交互的数据进行评估,框架进行评估。结果表明,基于LSTM的隐形评估员倾向于以预测准确性和早期预测能力优异的竞争性基线方法。我们发现LSTMS,FFNNS和CRFS来自源自游戏跟踪日志和外部预学习措施的组合特征集所有受益。

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