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首页> 外文期刊>Annals of Biomedical Engineering: The Journal of the Biomedical Engineering Society >Locomotor Sensory Organization Test: How Sensory Conflict Affects the Temporal Structure of Sway Variability During Gait
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Locomotor Sensory Organization Test: How Sensory Conflict Affects the Temporal Structure of Sway Variability During Gait

机译:机车感官组织测试:在步态期间,感官冲突如何影响摇摆变异性的时间结构

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When maintaining postural stability temporally under increased sensory conflict, a more rigid response is used where the available degrees of freedom are essentially frozen. The current study investigated if such a strategy is also utilized during more dynamic situations of postural control as is the case with walking. This study attempted to answer this question by using the Locomotor Sensory Organization Test (LSOT). This apparatus incorporates SOT inspired perturbations of the visual and the somatosensory system. Ten healthy young adults performed the six conditions of the traditional SOT and the corresponding six conditions on the LSOT. The temporal structure of sway variability was evaluated from all conditions. The results showed that in the anterior posterior direction somatosensory input is crucial for postural control for both walking and standing; visual input also had an effect but was not as prominent as the somatosensory input. In the medial lateral direction and with respect to walking, visual input has a much larger effect than somatosensory input. This is possibly due to the added contributions by peripheral vision during walking; in standing such contributions may not be as significant for postural control. In sum, as sensory conflict increases more rigid and regular sway patterns are found during standing confirming the previous results presented in the literature, however the opposite was the case with walking where more exploratory and adaptive movement patterns are present.
机译:当在提高感官冲突下暂时保持姿势稳定性时,使用更严格的响应,其中可用的自由度基本上被冻结。当前研究还调查了这种策略,如果在散步的姿势控制的更具动态局势中也是如此。本研究试图通过使用运动感官组织测试(LSOT)来回答这个问题。该装置包含SOT激发了视觉和躯体感觉系统的扰动。十个健康的年轻人进行了传统SOT的六种条件,并在LSOT上进行了相应的六种条件。从所有条件评估摇摆变异性的时间结构。结果表明,在前后侧方向上,躯体感应引入对于行走和站立的姿势控制至关重要;视觉输入也有效果,但并不像躯体传感输入那么突出。在中间横向方向和步行方向上,视觉输入的效果大得多,而不是躯体感觉输入。这可能是由于行走过程中的外围视觉贡献增加了;在静止的这种贡献中可能对姿势控制不具有重要意义。总之,随着感官冲突增加,在站立时发现更加刚性和常规的摇摆模式,确认在文献中呈现的先前结果,然而,走路的情况相反,在那里存在更多的探索性和自适应运动模式。

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