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COMPUTATIONAL MODELING OF PASS EFFECTIVENESS IN SOCCER

机译:足球比赛效能的计算建模

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摘要

The emerging data explosion in sports field has created new opportunities to practice data science and analytics for deeper and larger scale analysis of games. With collaborating and competing 22 players on the field, soccer is often considered as a complex system. More specifically, each game is usually modeled as a network with players as nodes and passes between them as the edges. The number of passes usually define the weight of each edge, and these weights are employed to identify the key players using network modeling theory. However, the number of passes metric considers each pass the same and cannot differentiate players who are making ordinary passes, usually in their own pitch to a close teammate, from those who make key passes that start or improve an attack. As a solution, in this paper, we present a descriptive model to quantify the effectiveness of passes in soccer to differentiate between key passes and regular passes with not much contribution to the play of a team. Our model captures the perception of domain experts with a careful combination of risk and gain assessments. We have implemented our model in a soccer data analytics software. We performed a user study with domain experts, and the results show that our model captures domain expert evaluations of a number of example scenarios with 94% accuracy. The proposed model is not computationally demanding which allows real-time pass assessment during games on commodity hardware as demonstrated by our software prototype.
机译:运动场的新兴数据爆炸已经为实践数据科学和分析进行了深入和更大的游戏分析,创造了新的机会。通过合作和竞争该领域的22名球员,足球通常被认为是一个复杂的系统。更具体地说,每个游戏通常被建模为具有玩家作为节点的网络,并将它们之间传递为边缘。通过的数量通常定义每个边缘的权重,并且这些权重用用于使用网络建模理论识别关键播放器。然而,传递度量标准的数量认为每个传递相同,并且不能区分制造普通传递的玩家,通常是他们自己的音高,从那些开始或改善攻击的关键通过的人。作为一个解决方案,在本文中,我们提出了一种描述性模型,以量化足球通行证的有效性,以区分关键通行证和常规通行证,对球队的戏剧没有多大贡献。我们的模型捕获了域专家的感知,仔细结合风险和增益评估。我们在足球数据分析软件中实现了我们的模型。我们对域专家进行了用户学习,结果表明,我们的模型捕获了多个具有94%精度的示例场景的域专家评估。该拟议模型不是计算要求的,这允许我们的软件原型所证明的商品硬件上的实时通行评估。

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