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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice Convolutions
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Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice Convolutions

机译:使用切片卷积的生成对抗网络的阴影染色和移除

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摘要

In this paper, we propose a two-stage top-down and bottom-up Generative Adversarial Networks (TBGANs) for shadow inpainting and removal which uses a novel top-down encoder and a bottom-up decoder with slice convolutions. These slice convolutions can effectively extract and restore the long-range spatial information for either down-sampling or up-sampling. Different from the previous shadow removal methods based on deep learning, we propose to inpaint shadow to handle the possible dark shadows to achieve a coarse shadow-removal image at the first stage, and then further recover the details and enhance the color and texture details with a non-local block to explore both local and global inter-dependencies of pixels at the second stage. With such a two-stage coarse-to-fine processing, the overall effect of shadow removal is greatly improved, and the effect of color retention in non-shaded areas is significant. By comparing with a variety of mainstream shadow removal methods, we demonstrate that our proposed method outperforms the state-of-the-art methods.
机译:在本文中,我们提出了一种两级自上而下和自下而上的生成的对抗网络(TBGANS),用于阴影染色和拆卸,它使用新颖的自上而下编码器和具有切片卷积的自下而上的解码器。这些切片卷积可以有效地提取和恢复用于下式采样或上采样的远程空间信息。与基于深度学习的先前的阴影删除方法不同,我们建议在第一阶段处理可能的黑暗阴影来实现粗糙的阴影移除图像,然后进一步恢复细节并增强颜色和纹理细节非本地块以探索第二阶段的本地和全局依赖性依赖性。利用这种两级粗细化处理,阴影去除的总体效果大大提高,并且颜色保留在非阴影区域中的影响是显着的。通过与各种主流暗影去除方法进行比较,我们证明我们所提出的方法优于最先进的方法。

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