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首页> 外文期刊>ACM transactions on algorithms >Routing (Un-) splittable flow in games with player-specific affine latency functions
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Routing (Un-) splittable flow in games with player-specific affine latency functions

机译:具有玩家特定仿射延迟功能的游戏中的路由(非)可拆分流

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In this work we studyweighted network congestion gameswith player-specific latency functionswhere selfish players wish to route their traffic through a shared network. We consider both the case of splittable and unsplittable traffic. Our main findings are as follows. For routing games on parallel links with linear latency functions, we introduce two new potential functions for unsplittable and for splittable traffic, respectively. We use these functions to derive results on the convergence to pure Nash equilibria and the computation of equilibria. For several generalizations of these routing games, we show that such potential functions do not exist. We prove tight upper and lower bounds on the price of anarchy for games with polynomial latency functions. All our results on the price of anarchy translate to general congestion games.
机译:在这项工作中,我们研究了具有特定于玩家的延迟功能的加权网络拥塞游戏,其中自私的玩家希望通过共享网络路由其流量。我们考虑可拆分和不可拆分流量的情况。我们的主要发现如下。为了在具有线性延迟功能的并行链路上路由游戏,我们分别引入了两个新的潜在功能,分别用于不可拆分流量和可拆分流量。我们使用这些函数得出收敛到纯纳什均衡和均衡计算的结果。对于这些路由游戏的几种概括,我们表明不存在这种潜在功能。对于具有多项式等待时间函数的游戏,我们证明了无政府状态价格的严格上下限。我们所有关于无政府状态价格的结果都转化为一般的拥塞游戏。

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