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Non-atomic one-round walks in congestion games

机译:非原子一轮散步在拥堵游戏中

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In this paper we study the approximation ratio of the solutions achieved after an epsilon-approximate one-round walk in non-atomic congestion games. Prior to this work, the solution concept of one-round walks had been studied for atomic congestion games with linear latency functions only (Christodoulou et al. [1], Bilo et al. [2]). We give an explicit formula to determine the approximation ratio for non-atomic congestion games having general latency functions. In particular, we focus on polynomial latency functions, and, we prove that the approximation ratio is exactly ((1 + epsilon)(p + 1))(p+1) for every polynomial of degree p. Then, we show that, by resorting to static (resp. dynamic) resource taxation, the approximation ratio can be lowered to (1 + epsilon)(p+1)(p + 1)(p) (resp. (1 + epsilon)(p+1) (p + 1)!). (C) 2018 Elsevier B.V. All rights reserved.
机译:在本文中,我们研究了在非原子拥塞游戏中epsilon - 近似散步后达到的解决方案的近似比。 在这项工作之前,已经研究了单次散步的解决方案概念,仅针对具有线性延迟功能的原子拥塞游戏(Christodoulou等,[1],Bilo等,[2])。 我们给出了一个明确的公式,以确定具有一般延迟函数的非原子拥塞游戏的近似比。 特别是,我们专注于多项式潜伏功能,并且我们证明了近似比对于每种多项式的P值,近似比是((1 +ε)(p + 1))(p + 1)。 然后,我们表明,通过诉诸静态(动态)资源税收,近似比可以降低到(1 +ε)(p + 1)(p + 1)(p)(resp。(1 + epsilon )(p + 1)(p + 1)!)。 (c)2018年elestvier b.v.保留所有权利。

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