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Game schedule congestion affects weekly workloads but not individual game demands in semi-professional basketball

机译:赛程安排拥挤会影响每周的工作量但不会影响半职业篮球的个人比赛需求

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摘要

To quantify and compare workloads encountered by basketball players during individual games played across 1-, 2-, and 3-day periods in the same week, and during weeks where 1, 2, and 3 games are scheduled. Eight semi-professional male players were monitored. External workload was determined as absolute and relative (·min ) PlayerLoad (PL), and total and high-intensity jumps, accelerations, decelerations, and changes of direction (COD). Internal workload was determined as absolute and relative summated heart rate zones (SHRZ), session-rating of perceived exertion (sRPE), and RPE. Game workloads were tabulated considering the order in which they were scheduled weekly (game 1, 2, or 3), and each week considering the number of games scheduled (1, 2, or 3 games). Analysing weekly workloads, duration was higher during 3-game than 1- and 2-game weeks ( <0.05, ES = 6.65-18.19). High-intensity decelerations and COD were higher during 3-game than 1-game weeks ( <0.05, ES = 1.26–1.55). Absolute PL, jumps, accelerations, decelerations, COD, and high-intensity jumps and accelerations were higher during 3-game than 1- and 2-game weeks ( <0.05, ES = 0.69–2.63). Absolute SHRZ and sRPE were higher during 3-game than 1- and 2-game weeks ( <0.05, ES = 0.86–2.43). Players completed similar individual game workloads regardless of the number of games played on consecutive days in the week. Workloads were similar during 1- and 2-game weeks, while the addition of a third game significantly increased the overall weekly workloads encountered.
机译:为了量化和比较篮球运动员在同一周的1天,2天和3天的比赛中以及计划安排1、2和3周的比赛中遇到的工作量。监视了八名半职业的男性球员。确定外部工作负荷为绝对和相对(·min)PlayerLoad(PL),以及总强度和高强度跳跃,加速度,减速度和方向变化(COD)。内部工作负荷被确定为绝对和相对总心率区(SHRZ),感知劳累的会话等级(sRPE)和RPE。将游戏工作负荷制成表格,其中考虑了每周安排的顺序(第1、2或3个游戏),每周考虑了安排的游戏数量(1、2或3个游戏)。分析每周工作量,在3场比赛中的持续时间要比1场和2场比赛的时间长(<0.05,ES = 6.65-18.19)。在三场比赛中,高强度的减速度和化学需氧量高于第一场比赛(<0.05,ES = 1.26–1.55)。在3场比赛中,绝对PL,跳跃,加速,减速度,COD以及高强度跳跃和加速要比1和2比赛周要高(<0.05,ES = 0.69-2.63)。在3场比赛中,绝对SHRZ和sRPE高于1和2场比赛(<0.05,ES = 0.86-2.43)。不管一周中连续几天玩多少游戏,玩家都可以完成类似的个人游戏工作量。在1和2个游戏周内的工作量相似,而增加第3个游戏则显着增加了每周遇到的总体工作量。

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