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Knight-walk puzzle game

机译:骑士漫步益智游戏

摘要

A puzzle game of the present invention consists of a field of play having associated positions upon which place-indicators are placed during game play along a predetermined game path. Placement of the place-indicators represents a sequential series of steps from a starting point along a game path in the field of play to an end point. Each of the steps is dependent on a predetermined step pattern and the place-indicator is placed on the position upon which the end of the step pattern falls. The solution to the puzzle is achieved by the placement of all place-indicators between the starting point and the end point. In order to indicate a particular game path, at least two place-indicators are pre-placed as givens in the solution. The place-indicators may be, by non-limiting example, numerals, letters or a group of shapes with a predetermined series displayed on the game play interface, but outside of the field of play.
机译:本发明的益智游戏包括具有相关位置的游戏场,在游戏过程中沿预定游戏路径将位置指示符放置在该位置上。位置指示符的放置表示从沿游戏领域中的游戏路径的起点到终点的一系列连续步骤。每个台阶取决于预定的台阶图案,并且位置指示器放置在台阶图案的末端落在其上的位置上。难题的解决方案是通过在起点和终点之间放置所有位置指示符来实现的。为了指示特定的游戏路线,在解决方案中预先放置了至少两个位置指示符。通过非限制性示例,位置指示符可以是数字,字母或一组具有预定系列的形状的形状,该预定序列显示在游戏界面上,但是在游戏领域之外。

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