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Interaction-aware influence maximization and iterated sandwich method

机译:交互感知影响最大化和迭代三明治方法

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Influence maximization problem has been studied extensively with the development of online social networks. Most of the existing works focus on the maximization of influence spread under the assumption that the number of influenced users determines the success of a product promotion. However, the profit of some products such as online game depends on the interactions among users besides the number of users. In this paper, we take both the number of active users and the user-to-user interactions into account and propose the interaction-aware influence maximization problem. To address this practical issue, we analyze its complexity and modularity, propose the sandwich theory which is based on decomposing the non-submodular objective function into the difference of two submodular functions and design two iterated sandwich algorithms which are guaranteed to get data dependent approximation solution. Through real data sets, we verify the effectiveness of our proposed algorithms. (C) 2020 Elsevier B.V. All rights reserved.
机译:影响最大化问题已经广泛研究了在线社交网络的发展。大多数现有的作品专注于在受影响的用户的数量决定产品促销的成功的假设下传播影响的最大化。但是,除了用户数量之外,诸如在线游戏之类的一些产品的利润取决于用户之间的互动。在本文中,我们考虑了活动用户的数量和用户到用户的交互,并提出了交互感知影响最大化问题。为了解决这一实际问题,我们分析了其复杂性和模块化,提出了基于将非子模具目标函数分解成两个子模骨功能和设计两个迭代三明治算法的三明治理论,这是保证获取数据相关的近似解的算法。通过真实数据集,我们验证了我们所提出的算法的有效性。 (c)2020 Elsevier B.v.保留所有权利。

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