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Memory does not necessarily promote cooperation in dilemma games

机译:记忆并不一定促进两难游戏中的合作

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Evolutionary games can model dilemmas for which cooperation can exist in rational populations. According to intuition, memory of the history can help individuals to overcome the dilemma and increase cooperation. However, here we show that no such general predictions can be made for dilemma games with memory. Agents play repeated prisoner's dilemma, snowdrift, or stag hunt games in well-mixed populations or on a lattice. We compare the cooperation ratio and fitness for systems with or without memory. An interesting result is that cooperation is demoted in snowdrift and stag hunt games with memory when cost-to-benefit ratio is low, while system fitness still increases with memory in the snowdrift game. To illustrate this interesting phenomenon, two further experiments were performed to study R, ST, and P reciprocity and investigate 16 agent strategies for one-step memory. The results show that memory plays different roles in different dilemma games.
机译:进化博弈可以为在理性人群中可以存在合作关系的困境建模。根据直觉,对历史的记忆可以帮助个人克服困境并增加合作。但是,这里我们表明,对于带有记忆的困境游戏,无法做出这样的一般性预测。特工在混杂的人群中或在格子上反复犯人的困境,雪堆或雄鹿狩猎游戏。我们比较了有内存或无内存系统的协作比率和适用性。一个有趣的结果是,当成本效益比很低时,在带记忆的雪堆和雄鹿狩猎游戏中,合作会降级,而在雪堆游戏中,系统适应性仍会随着记忆而增加。为了说明这一有趣现象,我们进行了两个进一步的实验来研究R,ST和P的互易性,并研究16种单步记忆的代理策略。结果表明,记忆在不同的困境游戏中扮演着不同的角色。

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