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Why we interact: On the functional role of the striatum in the subjective experience of social interaction

机译:我们为什么互动:纹状体在社交互动主观体验中的功能作用

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There is ample evidence that human primates strive for social contact and experience interactions with conspecifics as intrinsically rewarding. Focusing on gaze behavior as a crucial means of human interaction, this study employed a unique combination of neuroimaging, eye-tracking, and computer-animated virtual agents to assess the neural mechanisms underlying this component of behavior. In the interaction task, participants believed that during each interaction the agent's gaze behavior could either be controlled by another participant or by a computer program. Their task was to indicate whether they experienced a given interaction as an interaction with another human participant or the computer program based on the agent's reaction. Unbeknownst to them, the agent was always controlled by a computer to enable a systematic manipulation of gaze reactions by varying the degree to which the agent engaged in joint attention. This allowed creating a tool to distinguish neural activity underlying the subjective experience of being engaged in social and non-social interaction. In contrast to previous research, this allows measuring neural activity while participants experience active engagement in real-time social interactions. Results demonstrate that gaze-based interactions with a perceived human partner are associated with activity in the ventral striatum, a core component of reward-related neurocircuitry. In contrast, interactions with a computer-driven agent activate attention networks. Comparisons of neural activity during interaction with behaviorally naive and explicitly cooperative partners demonstrate different temporal dynamics of the reward system and indicate that the mere experience of engagement in social interaction is sufficient to recruit this system. (C) 2014 Elsevier Inc. All rights reserved.
机译:有充分的证据表明,人类灵长类动物努力与人接触并体验与特定物种的互动,这是内在的回报。着眼于凝视行为是人类互动的重要手段,这项研究采用了神经成像,眼动追踪和计算机动画虚拟代理的独特组合来评估行为这一组成部分的神经机制。在交互任务中,参与者认为在每次交互过程中,座席的凝视行为可以由另一参与者或计算机程序控制。他们的任务是根据代理的反应来表明他们是否经历了给定的交互,例如与另一个人类参与者或计算机程序的交互。对于他们而言,未知的是,该药剂始终由计算机控制,以通过改变药剂共同注意的程度来系统地操纵注视反应。这允许创建一种工具来区分参与社交和非社交互动的主观体验的神经活动。与以前的研究相比,这可以测量神经活动,同时让参与者体验到实时社交互动中的主动参与。结果表明,与凝视的人类伴侣进行的基于凝视的互动与腹侧纹状体中的活动有关,腹侧纹状体是奖励相关神经回路的核心组成部分。相反,与计算机驱动代理的交互激活了注意力网络。与行为幼稚的和明确的合作伙伴互动过程中神经活动的比较显示了奖励系统的不同时间动态,并表明仅参与社会互动的经验就足以招募该系统。 (C)2014 Elsevier Inc.保留所有权利。

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