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LOD visibility culling and occluder synthesis

机译:LOD可见性剔除和封堵器综合

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Level-of-detail occlusion culling is a novel approach to the management of occluders that can be easily integrated into most current visibility culling algorithms. The main contribution of this paper is an algorithm that automatically generates sets of densely overlapping boxes with enhanced occlusion properties from non-convex subsets. We call this method oceluder synthesis because it is not sensitive to the way the objects are tesselated but to the space enclosed by them. The extension of this technique by allowing a bounded amount of image error is also discussed. We show that visibility computations can be based on a multiresolution model which provides several representations of these occluders with varying visibility accuracy. Our tests show that occlusion performance in tesselated scenes is improved severely even if no image-error is allowed.
机译:详细级别的遮挡剔除是一种新颖的遮挡物管理方法,可以轻松地集成到大多数最新的可见性剔除算法中。本文的主要贡献是一种算法,该算法可自动从非凸子集中生成具有增强遮挡特性的密集重叠框集。我们称此方法为Oceluder合成,因为它对对象的镶嵌方式不敏感,但对对象包围的空间不敏感。还讨论了通过允许有限数量的图像错误来扩展此技术。我们表明可见性计算可以基于多分辨率模型,该模型提供了这些具有不同可见性精度的封堵器的几种表示形式。我们的测试表明,即使不允许出现图像错误,在镶嵌化场景中的遮挡性能也得到了显着改善。

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