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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Stylized Caustics: Progressive Rendering of Animated Caustics
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Stylized Caustics: Progressive Rendering of Animated Caustics

机译:程式化的焦散:动画焦散的渐进渲染

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摘要

In recent years, much work was devoted to the design of light editing methods such as relighting and light path editing. So far, little work addressed the target-based manipulation and animation of caustics, for instance to a differently-shaped caustic, text or an image. The aim of this work is the animation of caustics by blending towards a given target irradiance distribution. This enables an artist to coherently change appearance and style of caustics, e.g., for marketing applications and visual effects. Generating a smooth animation is nontrivial, as photon density and caustic structure may change significantly. Our method is based on the efficient solution of a discrete assignment problem that incorporates constraints appropriate to make intermediate blends plausibly resemble caustics. The algorithm generates temporally coherent results that are rendered with stochastic progressive photon mapping. We demonstrate our system in a number of scenes and show blends as well as a key frame animation.
机译:近年来,许多工作致力于光编辑方法的设计,例如重新照明和光路编辑。迄今为止,很少有工作针对苛刻的基于目标的操纵和动画处理,例如针对形状不同的苛刻,文字或图像。这项工作的目的是通过向给定的目标辐照度分布进行混合来使焦散动画化。这使艺术家能够连贯地改变焦散的外观和样式,例如用于营销应用和视觉效果。产生平滑的动画并非易事,因为光子密度和苛性结构可能会发生显着变化。我们的方法基于离散分配问题的有效解决方案,该问题结合了适合使中间混合物看起来像苛性碱的约束。该算法生成时间相干结果,并通过随机渐进光子映射进行渲染。我们在许多场景中演示我们的系统,并显示混合以及关键帧动画。

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