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Improved rendering algorithm of caustics and shadows based on caustic volume

机译:基于焦散的改进的焦散和阴影渲染算法

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摘要

For transparent objects modeled by triangular mesh, we present an improved rendering algorithm for caustics and shadows based on caustic volume method. Traditional caustic volume algorithm generates caustic volumes for triangles that can be viewed from light source position in accordance with geometrical optics formula. But it only applies to large-scale water. Using subdivision for triangles, our improved algorithm increases the applicability of caustic volume method. Besides, based on the observation that caustic volumes have covered both caustics and shadows region, this algorithm estimates the radiation of caustics and shadows in similar way and generates high-quality caustics and shadows for transparent objects simultaneously.
机译:对于用三角形网格建模的透明对象,我们提出了一种基于焦散体积方法的改进的焦散和阴影渲染算法。传统的苛性碱体积算法会生成三角形的苛性碱体积,这些三角形可以根据几何光学公式从光源位置查看。但这仅适用于大型水。通过对三角形进行细分,我们改进的算法提高了苛性碱体积法的适用性。此外,基于观察到的腐蚀剂体积覆盖了腐蚀剂和阴影区域,该算法以类似的方式估算了腐蚀剂和阴影的辐射,并同时为透明对象生成高质量的腐蚀剂和阴影。

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