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Time-of-Flight Cameras in Computer Graphics

机译:计算机图形学中的飞行时间相机

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摘要

A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems. A lower-priced, fast and robust alternative for distance measurements are time-of-flight (ToF) cameras. Recently, significant advances have been made in producing low-cost and compact ToF devices, which have the potential to revolutionize many fields of research, including computer graphics, computer vision and human machine interaction (HMI). These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become ‘ubiquitous real-time geometry devices’ for gaming, web-conferencing, and numerous other applications. This paper gives an account of recent developments in ToF technology and discusses the current state of the integration of this technology into various graphics-related applications.
机译:越来越多的应用程序依赖于准确,快速的3D场景分析。示例包括模型和光场获取,碰撞预防,混合现实和手势识别。通过图像分析或激光扫描技术估计距离图仍然是此类系统的耗时且昂贵的部分。飞行时间(ToF)相机是价格更便宜,速度更快且功能更强大的替代产品。最近,在生产低成本和紧凑型ToF装置方面取得了重大进展,这有可能改变许多研究领域,包括计算机图形学,计算机视觉和人机交互(HMI)。这些技术开始对研究和商业应用产生影响。但是,即将到来的ToF传感器将变得更加强大,并且有可能成为用于游戏,网络会议和许多其他应用程序的“无处不在的实时几何设备”。本文介绍了ToF技术的最新发展,并讨论了将该技术集成到各种图形相关应用程序中的现状。

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