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Quadtree, ray shooting and approximate minimum weight Steiner triangulation

机译:四叉树,射线照相和大约最小重量的Steiner三角剖分

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摘要

We present a quadtree-based decomposition of the interior of a polygon with holes. The complete decomposition yields a constant factor approximation of the minimum weight Steiner triangulation (MWST) of the polygon. We show that this approximate MWST supports ray shooting queries in the query-sensitive sense as defined by Mitchell, Mount and Suri. A proper truncation of our quadtree-based decomposition yields another constant factor approximation of the MWST. For a polygon with n vertices, the complexity of this approximate MWST is O(n log n) and it can be constructed in O(n log n) time. The running time is optimal in the algebraic decision tree model.
机译:我们提出了一个基于四叉树的多边形内部带孔分解。完全分解会产生多边形最小权重Steiner三角剖分(MWST)的恒定因子近似值。我们证明了这种近似的MWST支持Mitchell,Mount和Suri定义的查询敏感的射线射击查询。基于四叉树的分解的适当截断会产生MWST的另一个恒定因子近似值。对于具有n个顶点的多边形,此近似MWST的复杂度为O(n log n),可以在O(n log n)的时间内构造。在代数决策树模型中,运行时间是最佳的。

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