首页> 外文期刊>電子情報通信学会技術研究報告. 画像工学. Image Engineering >A Motion Generator for Character Animation using Motion Dynamics Model
【24h】

A Motion Generator for Character Animation using Motion Dynamics Model

机译:使用运动动力学模型的角色动画运动生成器

获取原文
获取原文并翻译 | 示例
           

摘要

In the production of the character animation, the motion of characters is the very important element in directing the works. The animator should direct the certain specific motion to the character. However, this work greatly depends on animator's experience, know-how and skill, and requires time. This paper proposes an applicable, novel interface that can decide the whole body pose of a character by one-time operation. During the work of making poses in key frames, motion dynamics and kinematics are used for controlling the links of the whole body of a character at one operation. The movement of the relating joint is decided and the pose of the whole body is decided by in real time executing of the motion dynamics calculation at the same time. The motions between key frames are interpolated and optimized by executing the forward dynamics and inverse-kinematics continuously. The relaxation parameter is introduced to make a smoother, more natural motion during the dynamics and kinematics calculation.
机译:在角色动画的制作中,角色的动作是导演作品中非常重要的元素。动画师应将特定的特定动作引导到角色。但是,这项工作很大程度上取决于动画师的经验,专业知识和技能,并且需要时间。本文提出了一种适用的,新颖的界面,该界面可以通过一次操作来确定角色的整个身体姿势。在关键帧中摆姿势的工作中,运动动力学和运动学用于一次操作来控制角色整个身体的链接。通过同时执行运动动力学计算,确定相关关节的运动,并确定整个身体的姿势。通过连续执行正向动力学和逆运动学,可以对关键帧之间的运动进行插值和优化。引入松弛参数可在动力学和运动学计算过程中使运动更平滑,更自然。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号