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In situ ray tracing and computational steering for interactive blood flow simulation

机译:用于交互式血流模拟的原位射线追踪和计算控制

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摘要

Recent algorithm and hardware developments have significantly improved our capability to interactively visualise time-varying flow fields. However, when visualising very large dynamically varying datasets interactively there are still limitations in the scalability and efficiency of these methods. Here we present a rendering pipeline which employs an efficient in situ ray tracing technique to visualise flow fields as they are simulated. The ray casting approach is particularly well suited for the visualisation of large and sparse time-varying datasets, where it is capable of rendering fluid flow fields at high image resolutions and at interactive frame rates on a single multi-core processor using OpenMP. The parallel implementation of our in situ visualisation method relies on MPI, requires no specialised hardware support, and employs the same underlying spatial decomposition as the fluid simulator. The visualisation pipeline allows the user to operate on a commodity computer and explore the simulation output interactively. Our simulation environment incorporates numerous features that can be utilised in a wide variety of research contexts.
机译:最近的算法和硬件开发显着提高了我们交互式显示时变流场的能力。但是,当以交互方式可视化非常大的动态变化的数据集时,这些方法的可伸缩性和效率仍然受到限制。在这里,我们介绍了一种渲染管道,该管道采用了有效的原位光线跟踪技术来在模拟流场时对其进行可视化。射线投射方法特别适合于可视化大型且稀疏的时变数据集,该方法能够使用OpenMP在单个多核处理器上以高图像分辨率和交互式帧速率渲染流体流场。我们的原位可视化方法的并行实现依赖于MPI,不需要专门的硬件支持,并且采用与流体模拟器相同的基础空间分解。可视化管道允许用户在商用计算机上进行操作并以交互方式浏览模拟输出。我们的仿真环境具有众多功能,可在多种研究环境中使用。

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